[v2 2/4] d3d9: in surface_init check for GetDC supported at texture level (avoid using a subresource)

Riccardo Bortolato rikyz619 at gmail.com
Wed Oct 21 08:09:46 CDT 2015


Signed-off-by: Riccardo Bortolato <rikyz619 at gmail.com>
---
 dlls/d3d9/surface.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3d9/surface.c b/dlls/d3d9/surface.c
index 9a9c838..23bb43c 100644
--- a/dlls/d3d9/surface.c
+++ b/dlls/d3d9/surface.c
@@ -379,7 +379,7 @@ void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_
         IDirect3DBaseTexture9_Release(texture);
     }
 
-    wined3d_resource_get_desc(wined3d_surface_get_resource(wined3d_surface), &desc);
+    wined3d_resource_get_desc(wined3d_texture_get_resource(wined3d_texture), &desc);
     switch (d3dformat_from_wined3dformat(desc.format))
     {
         case D3DFMT_A8R8G8B8:
-- 
1.9.1




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