[PATCH 4/5] d3d8/tests: Extend the shadow test a bit.

Matteo Bruni mbruni at codeweavers.com
Wed Oct 21 17:20:59 CDT 2015


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/d3d8/tests/visual.c | 30 +++++++++++++++---------------
 1 file changed, 15 insertions(+), 15 deletions(-)

diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c
index 9ca3946..088fe76 100644
--- a/dlls/d3d8/tests/visual.c
+++ b/dlls/d3d8/tests/visual.c
@@ -3874,6 +3874,7 @@ done:
 static void shadow_test(void)
 {
     IDirect3DSurface8 *original_rt, *rt;
+    struct surface_readback rb;
     IDirect3DDevice8 *device;
     IDirect3D8 *d3d;
     ULONG refcount;
@@ -3886,15 +3887,12 @@ static void shadow_test(void)
     static const DWORD ps_code[] =
     {
         0xffff0101,                                                             /* ps_1_1                       */
-        0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 1.0, 0.0, 0.0, 0.0   */
+        0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x3f800000, 0x3f800000, /* def c0, 1.0, 0.0, 1.0, 1.0   */
         0x00000051, 0xa00f0001, 0x00000000, 0x3f800000, 0x00000000, 0x00000000, /* def c1, 0.0, 1.0, 0.0, 0.0   */
-        0x00000051, 0xa00f0002, 0x00000000, 0x00000000, 0x3f800000, 0x00000000, /* def c2, 0.0, 0.0, 1.0, 0.0   */
         0x00000042, 0xb00f0000,                                                 /* tex t0                       */
         0x00000042, 0xb00f0001,                                                 /* tex t1                       */
-        0x00000008, 0xb0070001, 0xa0e40000, 0xb0e40001,                         /* dp3 t1.xyz, c0, t1           */
-        0x00000005, 0x80070000, 0xa0e40001, 0xb0e40001,                         /* mul r0.xyz, c1, t1           */
-        0x00000004, 0x80070000, 0xa0e40000, 0xb0e40000, 0x80e40000,             /* mad r0.xyz, c0, t0, r0       */
-        0x40000001, 0x80080000, 0xa0aa0002,                                     /* +mov r0.w, c2.z              */
+        0x00000005, 0xb00f0000, 0xa0e40000, 0xb0e40000,                         /* mul t0, c0, t0               */
+        0x00000004, 0x800f0000, 0xa0e40001, 0xb0e40001, 0xb0e40000,             /* mad r0, c1, t1, t0           */
         0x0000ffff,                                                             /* end                          */
     };
     static const struct
@@ -3932,14 +3930,14 @@ static void shadow_test(void)
     }
     expected_colors[] =
     {
-        {400,  60, D3DCOLOR_ARGB(0x00, 0x00, 0x00, 0x00)},
-        {560, 180, D3DCOLOR_ARGB(0x00, 0xff, 0x00, 0x00)},
-        {560, 300, D3DCOLOR_ARGB(0x00, 0xff, 0x00, 0x00)},
-        {400, 420, D3DCOLOR_ARGB(0x00, 0xff, 0xff, 0x00)},
-        {240, 420, D3DCOLOR_ARGB(0x00, 0xff, 0xff, 0x00)},
-        { 80, 300, D3DCOLOR_ARGB(0x00, 0x00, 0x00, 0x00)},
-        { 80, 180, D3DCOLOR_ARGB(0x00, 0x00, 0x00, 0x00)},
-        {240,  60, D3DCOLOR_ARGB(0x00, 0x00, 0x00, 0x00)},
+        {400,  60, 0x00000000},
+        {560, 180, 0xffff00ff},
+        {560, 300, 0xffff00ff},
+        {400, 420, 0xffffffff},
+        {240, 420, 0xffffffff},
+        { 80, 300, 0x00000000},
+        { 80, 180, 0x00000000},
+        {240,  60, 0x00000000},
     };
 
     window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
@@ -4066,14 +4064,16 @@ static void shadow_test(void)
         ok(SUCCEEDED(hr), "SetTexture failed, hr %#x.\n", hr);
         IDirect3DTexture8_Release(texture);
 
+        get_rt_readback(original_rt, &rb);
         for (j = 0; j < sizeof(expected_colors) / sizeof(*expected_colors); ++j)
         {
-            D3DCOLOR color = getPixelColor(device, expected_colors[j].x, expected_colors[j].y);
+            D3DCOLOR color = get_readback_color(&rb, expected_colors[j].x, expected_colors[j].y);
             ok(color_match(color, expected_colors[j].color, 0),
                     "Expected color 0x%08x at (%u, %u) for format %s, got 0x%08x.\n",
                     expected_colors[j].color, expected_colors[j].x, expected_colors[j].y,
                     formats[i].name, color);
         }
+        release_surface_readback(&rb);
 
         hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
         ok(SUCCEEDED(hr), "Present failed, hr %#x.\n", hr);
-- 
2.4.10




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