[PATCH 3/4] d3d11: Implement d3d11_immediate_context_IASetVertexBuffers().

Józef Kucia jkucia at codeweavers.com
Thu Oct 22 19:38:16 CDT 2015


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/device.c | 15 ++++++++++++++-
 1 file changed, 14 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 337b42a..370b4f6 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -237,8 +237,21 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_IASetInputLayout(ID3D11Dev
 static void STDMETHODCALLTYPE d3d11_immediate_context_IASetVertexBuffers(ID3D11DeviceContext *iface,
         UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers, const UINT *strides, const UINT *offsets)
 {
-    FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
+    struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+    unsigned int i;
+
+    TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
             iface, start_slot, buffer_count, buffers, strides, offsets);
+
+    wined3d_mutex_lock();
+    for (i = 0; i < buffer_count; ++i)
+    {
+        struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
+
+        wined3d_device_set_stream_source(device->wined3d_device, start_slot + i,
+                buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]);
+    }
+    wined3d_mutex_unlock();
 }
 
 static void STDMETHODCALLTYPE d3d11_immediate_context_IASetIndexBuffer(ID3D11DeviceContext *iface,
-- 
2.4.10




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