[PATCH 4/4] d3d11: Implement d3d11_immediate_context_CopyResource().

Józef Kucia jkucia at codeweavers.com
Thu Oct 22 19:38:17 CDT 2015


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/device.c | 11 ++++++++++-
 1 file changed, 10 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 370b4f6..380769d 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -478,7 +478,16 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CopySubresourceRegion(ID3D
 static void STDMETHODCALLTYPE d3d11_immediate_context_CopyResource(ID3D11DeviceContext *iface,
         ID3D11Resource *dst_resource, ID3D11Resource *src_resource)
 {
-    FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface, dst_resource, src_resource);
+    struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+    struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
+
+    TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface, dst_resource, src_resource);
+
+    wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource);
+    wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource);
+    wined3d_mutex_lock();
+    wined3d_device_copy_resource(device->wined3d_device, wined3d_dst_resource, wined3d_src_resource);
+    wined3d_mutex_unlock();
 }
 
 static void STDMETHODCALLTYPE d3d11_immediate_context_UpdateSubresource(ID3D11DeviceContext *iface,
-- 
2.4.10




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