include: Add d3dx10.h file

Andrey Gusev andrey.goosev at gmail.com
Sun Oct 25 13:02:20 CDT 2015


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From 0a42d42e15994c29d692251515bd576675ae7180 Mon Sep 17 00:00:00 2001
Message-Id: <0a42d42e15994c29d692251515bd576675ae7180.1445795953.git.andrey.goosev at gmail.com>
From: Andrey Gusev <andrey.goosev at gmail.com>
Date: Sun, 25 Oct 2015 19:52:24 +0200
Subject: [PATCH] include: Add d3dx10.h file

Signed-off-by: Andrey Gusev <andrey.goosev at gmail.com>
---
 include/Makefile.in |  1 +
 include/d3dx10.h    | 48 ++++++++++++++++++++++++++++++++++++++++++++++++
 2 files changed, 49 insertions(+)

diff --git a/include/Makefile.in b/include/Makefile.in
index c5563a2..1025377 100644
--- a/include/Makefile.in
+++ b/include/Makefile.in
@@ -232,6 +232,7 @@ SRCDIR_INCLUDES = \
 	d3drmwin.h \
 	d3dtypes.h \
 	d3dvec.inl \
+	d3dx10.h \
 	d3dx9.h \
 	d3dx9anim.h \
 	d3dx9core.h \
diff --git a/include/d3dx10.h b/include/d3dx10.h
new file mode 100644
index 0000000..a2dddcd
--- /dev/null
+++ b/include/d3dx10.h
@@ -0,0 +1,48 @@
+/*
+ * Copyright 2015 Andrey Gusev
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __D3DX10_H__
+#define __D3DX10_H__
+
+#include <limits.h>
+#include <float.h>
+
+#define D3DX10_DEFAULT         ((UINT)-1)
+#define D3DX10_FROM_FILE       ((UINT)-3)
+#define DXGI_FORMAT_FROM_FILE  ((DXGI_FORMAT)-3)
+
+#include "d3d10.h"
+#include "d3dx10.h"
+#include "d3dx10core.h"
+
+#define _FACDD 0x876
+#define MAKE_DDHRESULT(code) MAKE_HRESULT(1, _FACDD, code)
+
+enum _D3DX10_ERR {
+    D3DX10_ERR_CANNOT_MODIFY_INDEX_BUFFER = MAKE_DDHRESULT(2900),
+    D3DX10_ERR_INVALID_MESH               = MAKE_DDHRESULT(2901),
+    D3DX10_ERR_CANNOT_ATTR_SORT           = MAKE_DDHRESULT(2902),
+    D3DX10_ERR_SKINNING_NOT_SUPPORTED     = MAKE_DDHRESULT(2903),
+    D3DX10_ERR_TOO_MANY_INFLUENCES        = MAKE_DDHRESULT(2904),
+    D3DX10_ERR_INVALID_DATA               = MAKE_DDHRESULT(2905),
+    D3DX10_ERR_LOADED_MESH_AS_NO_DATA     = MAKE_DDHRESULT(2906),
+    D3DX10_ERR_DUPLICATE_NAMED_FRAGMENT   = MAKE_DDHRESULT(2907),
+    D3DX10_ERR_CANNOT_REMOVE_LAST_ITEM    = MAKE_DDHRESULT(2908),
+};
+
+#endif
-- 
2.4.3



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