[PATCH] d3dx9_36: Supplying a AnimationController isn't an error
Alistair Leslie-Hughes
leslie_alistair at hotmail.com
Mon Oct 26 03:56:15 CDT 2015
D3DXLoadMeshHierarchyFromXInMemory will only return an AnimationController
when the xfile has an AnimationSet node. The current examples will return
a NULL AnimationController.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair at hotmail.com>
---
dlls/d3dx9_36/mesh.c | 10 +++++++---
dlls/d3dx9_36/tests/mesh.c | 27 +++++++++++++++++++++++++++
2 files changed, 34 insertions(+), 3 deletions(-)
diff --git a/dlls/d3dx9_36/mesh.c b/dlls/d3dx9_36/mesh.c
index 39d279d..5d2963c 100644
--- a/dlls/d3dx9_36/mesh.c
+++ b/dlls/d3dx9_36/mesh.c
@@ -3912,11 +3912,9 @@ HRESULT WINAPI D3DXLoadMeshHierarchyFromXInMemory(const void *memory, DWORD memo
if (!memory || !memory_size || !device || !frame_hierarchy || !alloc_hier)
return D3DERR_INVALIDCALL;
- if (load_user_data || anim_controller) {
+ if (load_user_data) {
if (load_user_data)
FIXME("Loading user data not implemented\n");
- if (anim_controller)
- FIXME("Animation controller creation not implemented\n");
return E_NOTIMPL;
}
@@ -3986,6 +3984,12 @@ HRESULT WINAPI D3DXLoadMeshHierarchyFromXInMemory(const void *memory, DWORD memo
hr = D3D_OK;
}
+ if (anim_controller) {
+ *anim_controller = NULL;
+
+ FIXME("Animation controller creation not implemented\n");
+ }
+
cleanup:
if (FAILED(hr) && first_frame) D3DXFrameDestroy(first_frame, alloc_hier);
if (filedata) filedata->lpVtbl->Release(filedata);
diff --git a/dlls/d3dx9_36/tests/mesh.c b/dlls/d3dx9_36/tests/mesh.c
index 4186e19..36dabfb 100644
--- a/dlls/d3dx9_36/tests/mesh.c
+++ b/dlls/d3dx9_36/tests/mesh.c
@@ -2225,6 +2225,7 @@ static void D3DXLoadMeshTest(void)
D3DXFRAME *frame_hier = NULL;
D3DXMATRIX transform;
struct test_context *test_context;
+ struct ID3DXAnimationController *controller;
if (!(test_context = new_test_context()))
{
@@ -2281,6 +2282,32 @@ static void D3DXLoadMeshTest(void)
frame_hier = NULL;
}
+ controller = (void *)0xdeadbeef;
+ hr = D3DXLoadMeshHierarchyFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1,
+ D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, &controller);
+ ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
+ if (SUCCEEDED(hr)) {
+ D3DXMESHCONTAINER *container = frame_hier->pMeshContainer;
+
+ ok(!controller, "Animation Controller not NULL\n");
+ ok(frame_hier->Name == NULL, "Expected NULL, got '%s'\n", frame_hier->Name);
+ D3DXMatrixIdentity(&transform);
+ check_matrix(&frame_hier->TransformationMatrix, &transform);
+
+ ok(!strcmp(container->Name, ""), "Expected '', got '%s'\n", container->Name);
+ ok(container->MeshData.Type == D3DXMESHTYPE_MESH, "Expected %d, got %d\n",
+ D3DXMESHTYPE_MESH, container->MeshData.Type);
+ mesh = U(container->MeshData).pMesh;
+ check_vertex_buffer(mesh, simple_vertex_buffer, ARRAY_SIZE(simple_vertex_buffer), simple_fvf);
+ check_index_buffer(mesh, simple_index_buffer, ARRAY_SIZE(simple_index_buffer), sizeof(*simple_index_buffer));
+ check_materials(container->pMaterials, container->NumMaterials, NULL, 0);
+ check_generated_effects(container->pMaterials, container->NumMaterials, container->pEffects);
+ check_generated_adjacency(mesh, container->pAdjacency, 0.0f);
+ hr = D3DXFrameDestroy(frame_hier, &alloc_hier);
+ ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
+ frame_hier = NULL;
+ }
+
hr = D3DXLoadMeshHierarchyFromXInMemory(box_xfile, sizeof(box_xfile) - 1,
D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
--
1.9.1
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