[PATCH] d3dx9_36: remove unneeded vertex_remap variable (Coverity)

Marcus Meissner marcus at jet.franken.de
Sat Oct 31 04:03:17 CDT 2015


1336594 'Constant' variable guards dead code

Signed-off-by: Marcus Meissner <marcus at jet.franken.de>
---
 dlls/d3dx9_36/mesh.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/dlls/d3dx9_36/mesh.c b/dlls/d3dx9_36/mesh.c
index 6294036..247f7aa 100644
--- a/dlls/d3dx9_36/mesh.c
+++ b/dlls/d3dx9_36/mesh.c
@@ -7012,7 +7012,6 @@ HRESULT WINAPI D3DXWeldVertices(ID3DXMesh *mesh, DWORD flags, const D3DXWELDEPSI
     DWORD *point_reps = NULL;
     struct d3dx9_mesh *This = impl_from_ID3DXMesh(mesh);
     DWORD *vertex_face_map = NULL;
-    ID3DXBuffer *vertex_remap = NULL;
     BYTE *vertices = NULL;
 
     TRACE("mesh %p, flags %#x, epsilons %p, adjacency %p, adjacency_out %p, face_remap_out %p, vertex_remap_out %p.\n",
@@ -7179,7 +7178,6 @@ cleanup:
     HeapFree(GetProcessHeap(), 0, vertex_face_map);
     if (attributes) mesh->lpVtbl->UnlockAttributeBuffer(mesh);
     if (indices) mesh->lpVtbl->UnlockIndexBuffer(mesh);
-    if (vertex_remap) ID3DXBuffer_Release(vertex_remap);
     if (vertices) mesh->lpVtbl->UnlockVertexBuffer(mesh);
 
     return hr;
-- 
2.6.2




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