[PATCH 5/6] d3d11/tests: Add test for buffer interfaces.
Józef Kucia
jkucia at codeweavers.com
Sun Sep 6 09:45:50 CDT 2015
---
dlls/d3d11/tests/d3d11.c | 174 +++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 174 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index a5e6945..817ca9c 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -642,6 +642,179 @@ static void test_texture3d_interfaces(void)
ok(!refcount, "Device has %u references left.\n", refcount);
}
+static void test_buffer_interfaces(void)
+{
+ ID3D10Buffer *d3d10_buffer;
+ D3D11_BUFFER_DESC desc;
+ ID3D11Buffer *buffer;
+ ID3D11Device *device;
+ unsigned int i;
+ ULONG refcount;
+ HRESULT hr;
+
+ static const struct test
+ {
+ BOOL implements_d3d10_interfaces;
+ UINT bind_flags;
+ UINT misc_flags;
+ UINT structure_stride;
+ UINT expected_bind_flags;
+ UINT expected_misc_flags;
+ }
+ desc_conversion_tests[] =
+ {
+ {
+ TRUE,
+ D3D11_BIND_VERTEX_BUFFER, 0, 0,
+ D3D10_BIND_VERTEX_BUFFER, 0
+ },
+ {
+ TRUE,
+ D3D11_BIND_INDEX_BUFFER, 0, 0,
+ D3D10_BIND_INDEX_BUFFER, 0
+ },
+ {
+ TRUE,
+ D3D11_BIND_CONSTANT_BUFFER, 0, 0,
+ D3D10_BIND_CONSTANT_BUFFER, 0
+ },
+ {
+ TRUE,
+ D3D11_BIND_SHADER_RESOURCE, 0, 0,
+ D3D10_BIND_SHADER_RESOURCE, 0
+ },
+ {
+ TRUE,
+ D3D11_BIND_STREAM_OUTPUT, 0, 0,
+ D3D10_BIND_STREAM_OUTPUT, 0
+ },
+ {
+ TRUE,
+ D3D11_BIND_RENDER_TARGET, 0, 0,
+ D3D10_BIND_RENDER_TARGET, 0
+ },
+ {
+ TRUE,
+ D3D11_BIND_UNORDERED_ACCESS, 0, 0,
+ D3D11_BIND_UNORDERED_ACCESS, 0
+ },
+ {
+ TRUE,
+ 0, D3D11_RESOURCE_MISC_SHARED, 0,
+ 0, D3D10_RESOURCE_MISC_SHARED
+ },
+ {
+ TRUE,
+ 0, D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS, 0,
+ 0, 0
+ },
+ {
+ TRUE,
+ D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS, 0,
+ D3D10_BIND_SHADER_RESOURCE, 0
+ },
+ {
+ FALSE /* Structured buffers do not implement ID3D10Buffer. */,
+ 0, D3D11_RESOURCE_MISC_BUFFER_STRUCTURED, 16,
+ 0, 0
+ },
+ {
+ TRUE,
+ 0, D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX, 0,
+ 0, D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX
+ },
+ };
+
+ if (!(device = create_device(NULL)))
+ {
+ skip("Failed to create ID3D11Device.\n");
+ return;
+ }
+
+ desc.ByteWidth = 1024;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
+ desc.StructureByteStride = 0;
+
+ hr = ID3D11Device_CreateBuffer(device, &desc, NULL, &buffer);
+ ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr);
+
+ hr = ID3D11Buffer_QueryInterface(buffer, &IID_ID3D10Buffer, (void **)&d3d10_buffer);
+ ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
+ "Buffer should implement ID3D10Buffer.\n");
+ if (SUCCEEDED(hr)) ID3D10Buffer_Release(d3d10_buffer);
+ ID3D11Buffer_Release(buffer);
+
+ if (FAILED(hr))
+ {
+ win_skip("Buffers do not implement ID3D10Buffer.\n");
+ ID3D11Device_Release(device);
+ return;
+ }
+
+ for (i = 0; i < sizeof(desc_conversion_tests) / sizeof(*desc_conversion_tests); ++i)
+ {
+ const struct test *current = &desc_conversion_tests[i];
+ D3D10_BUFFER_DESC d3d10_desc;
+ ID3D10Device *d3d10_device;
+
+ desc.ByteWidth = 1024;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = current->bind_flags;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = current->misc_flags;
+ desc.StructureByteStride = current->structure_stride;
+
+ hr = ID3D11Device_CreateBuffer(device, &desc, NULL, &buffer);
+ /* Shared resources are not supported by REF and WARP devices. */
+ ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY), "Test %u: Failed to create a buffer, hr %#x.\n", i, hr);
+ if (FAILED(hr))
+ {
+ win_skip("Failed to create a buffer, skipping test %u.\n", i);
+ continue;
+ }
+
+ hr = ID3D11Buffer_QueryInterface(buffer, &IID_ID3D10Buffer, (void **)&d3d10_buffer);
+ ID3D11Buffer_Release(buffer);
+
+ if (current->implements_d3d10_interfaces)
+ {
+ ok(SUCCEEDED(hr), "Test %u: Buffer should implement ID3D10Buffer.\n", i);
+ }
+ else
+ {
+ todo_wine ok(hr == E_NOINTERFACE, "Test %u: Buffer should not implement ID3D10Buffer.\n", i);
+ if (SUCCEEDED(hr)) ID3D10Buffer_Release(d3d10_buffer);
+ continue;
+ }
+
+ ID3D10Buffer_GetDesc(d3d10_buffer, &d3d10_desc);
+
+ ok(d3d10_desc.ByteWidth == desc.ByteWidth,
+ "Test %u: Got unexpected ByteWidth %u.\n", i, d3d10_desc.ByteWidth);
+ ok(d3d10_desc.Usage == (D3D10_USAGE)desc.Usage,
+ "Test %u: Got unexpected Usage %u.\n", i, d3d10_desc.Usage);
+ ok(d3d10_desc.BindFlags == current->expected_bind_flags,
+ "Test %u: Got unexpected BindFlags %#x.\n", i, d3d10_desc.BindFlags);
+ ok(d3d10_desc.CPUAccessFlags == desc.CPUAccessFlags,
+ "Test %u: Got unexpected CPUAccessFlags %#x.\n", i, d3d10_desc.CPUAccessFlags);
+ ok(d3d10_desc.MiscFlags == current->expected_misc_flags,
+ "Test %u: Got unexpected MiscFlags %#x.\n", i, d3d10_desc.MiscFlags);
+
+ d3d10_device = (ID3D10Device *)0xdeadbeef;
+ ID3D10Buffer_GetDevice(d3d10_buffer, &d3d10_device);
+ todo_wine ok(!d3d10_device, "Test %u: Got unexpected device pointer %p, expected NULL.\n", i, d3d10_device);
+ if (d3d10_device) ID3D10Device_Release(d3d10_device);
+
+ ID3D10Buffer_Release(d3d10_buffer);
+ }
+
+ refcount = ID3D11Device_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
START_TEST(d3d11)
{
test_create_device();
@@ -650,4 +823,5 @@ START_TEST(d3d11)
test_texture2d_interfaces();
test_create_texture3d();
test_texture3d_interfaces();
+ test_buffer_interfaces();
}
--
2.4.6
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