[PATCH 4/8] d3d11: Rename wined3d_resource_from_resource() to wined3d_resource_from_d3d10_resource().

Józef Kucia jkucia at codeweavers.com
Mon Sep 7 18:12:44 CDT 2015


---
 dlls/d3d11/d3d11_private.h |  2 +-
 dlls/d3d11/device.c        | 10 +++++-----
 dlls/d3d11/utils.c         |  2 +-
 dlls/d3d11/view.c          |  6 +++---
 4 files changed, 10 insertions(+), 10 deletions(-)

diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index 5549c9c..6c88747 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -63,7 +63,7 @@ const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
 DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
 enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
 DWORD wined3d_usage_from_d3d11(UINT bind_flags, enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
-struct wined3d_resource *wined3d_resource_from_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
+struct wined3d_resource *wined3d_resource_from_d3d10_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
 DWORD wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type) DECLSPEC_HIDDEN;
 
 enum D3D11_USAGE d3d11_usage_from_d3d10_usage(enum D3D10_USAGE usage) DECLSPEC_HIDDEN;
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index e62e3e9..069c565 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1139,8 +1139,8 @@ static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device1 *
             iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
             src_resource, src_subresource_idx, src_box);
 
-    wined3d_dst_resource = wined3d_resource_from_resource(dst_resource);
-    wined3d_src_resource = wined3d_resource_from_resource(src_resource);
+    wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource);
+    wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource);
     wined3d_src_box.left = src_box->left;
     wined3d_src_box.top = src_box->top;
     wined3d_src_box.front = src_box->front;
@@ -1161,8 +1161,8 @@ static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device1 *iface,
 
     TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface, dst_resource, src_resource);
 
-    wined3d_dst_resource = wined3d_resource_from_resource(dst_resource);
-    wined3d_src_resource = wined3d_resource_from_resource(src_resource);
+    wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource);
+    wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource);
     wined3d_mutex_lock();
     wined3d_device_copy_resource(device->wined3d_device, wined3d_dst_resource, wined3d_src_resource);
     wined3d_mutex_unlock();
@@ -1189,7 +1189,7 @@ static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device1 *ifac
         wined3d_box.back = box->back;
     }
 
-    wined3d_resource = wined3d_resource_from_resource(resource);
+    wined3d_resource = wined3d_resource_from_d3d10_resource(resource);
     wined3d_mutex_lock();
     wined3d_device_update_sub_resource(device->wined3d_device, wined3d_resource,
             subresource_idx, box ? &wined3d_box : NULL, data, row_pitch, depth_pitch);
diff --git a/dlls/d3d11/utils.c b/dlls/d3d11/utils.c
index 3d1da1f..514b147 100644
--- a/dlls/d3d11/utils.c
+++ b/dlls/d3d11/utils.c
@@ -502,7 +502,7 @@ UINT d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc
     return d3d10_resource_misc_flags;
 }
 
-struct wined3d_resource *wined3d_resource_from_resource(ID3D10Resource *resource)
+struct wined3d_resource *wined3d_resource_from_d3d10_resource(ID3D10Resource *resource)
 {
     D3D10_RESOURCE_DIMENSION dimension;
 
diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c
index 331808b..0d20314 100644
--- a/dlls/d3d11/view.c
+++ b/dlls/d3d11/view.c
@@ -693,7 +693,7 @@ HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3
     }
 
     wined3d_mutex_lock();
-    if (!(wined3d_resource = wined3d_resource_from_resource(resource)))
+    if (!(wined3d_resource = wined3d_resource_from_d3d10_resource(resource)))
     {
         wined3d_mutex_unlock();
         ERR("Failed to get wined3d resource for d3d10 resource %p.\n", resource);
@@ -957,7 +957,7 @@ HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struc
     }
 
     wined3d_mutex_lock();
-    if (!(wined3d_resource = wined3d_resource_from_resource(resource)))
+    if (!(wined3d_resource = wined3d_resource_from_d3d10_resource(resource)))
     {
         wined3d_mutex_unlock();
         ERR("Failed to get wined3d resource for d3d10 resource %p.\n", resource);
@@ -1158,7 +1158,7 @@ HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view,
     }
 
     wined3d_mutex_lock();
-    if (!(wined3d_resource = wined3d_resource_from_resource(resource)))
+    if (!(wined3d_resource = wined3d_resource_from_d3d10_resource(resource)))
     {
         ERR("Failed to get wined3d resource for d3d10 resource %p.\n", resource);
         return E_FAIL;
-- 
2.4.6




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