d3d9: Avoid shift overflow in render_state_test_data_init.

Gerald Pfeifer gerald at pfeifer.com
Mon Sep 7 16:09:50 CDT 2015


Same patch as just a minute ago, alas fro d3d9 instead of d3d8.

Gerald
---
 dlls/d3d9/tests/stateblock.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3d9/tests/stateblock.c b/dlls/d3d9/tests/stateblock.c
index 1d033de..bb89ba0 100644
--- a/dlls/d3d9/tests/stateblock.c
+++ b/dlls/d3d9/tests/stateblock.c
@@ -1384,7 +1384,7 @@ static void render_state_test_data_init(struct render_state_data *data)
    data->states[idx++] = TRUE;                  /* ALPHABLENDENABLE */
    data->states[idx++] = TRUE;                  /* FOGENABLE */
    data->states[idx++] = TRUE;                  /* SPECULARENABLE */
-   data->states[idx++] = 1 << 31;               /* FOGCOLOR */
+   data->states[idx++] = 1u << 31;              /* FOGCOLOR */
    data->states[idx++] = D3DFOG_EXP;            /* FOGTABLEMODE */
    data->states[idx++] = to_dword(0.1f);        /* FOGSTART */
    data->states[idx++] = to_dword(0.8f);        /* FOGEND */
-- 
2.4.6



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