[PATCH 4/7] d3d11: Implement d3d11_rendertarget_view_GetDesc().

Józef Kucia jkucia at codeweavers.com
Tue Sep 8 18:35:44 CDT 2015


---
 dlls/d3d11/d3d11_private.h |  4 +--
 dlls/d3d11/device.c        |  3 +-
 dlls/d3d11/view.c          | 90 ++++++++++++++++++++++++----------------------
 3 files changed, 51 insertions(+), 46 deletions(-)

diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index 30c588e..e950bcd 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -179,13 +179,13 @@ struct d3d_rendertarget_view
 
     struct wined3d_private_store private_store;
     struct wined3d_rendertarget_view *wined3d_view;
-    D3D10_RENDER_TARGET_VIEW_DESC desc;
+    D3D11_RENDER_TARGET_VIEW_DESC desc;
     ID3D11Resource *resource;
     ID3D10Device1 *device;
 };
 
 HRESULT d3d_rendertarget_view_init(struct d3d_rendertarget_view *view, struct d3d_device *device,
-        ID3D11Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
+        ID3D11Resource *resource, const D3D11_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
 struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
 
 /* ID3D10ShaderResourceView */
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index b45342a..5e1f9e0 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -2138,7 +2138,8 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Devic
         return E_FAIL;
     }
 
-    if (FAILED(hr = d3d_rendertarget_view_init(object, device, d3d11_resource, desc)))
+    if (FAILED(hr = d3d_rendertarget_view_init(object, device, d3d11_resource,
+                    (const D3D11_RENDER_TARGET_VIEW_DESC *)desc)))
     {
         WARN("Failed to initialize rendertarget view, hr %#x.\n", hr);
         HeapFree(GetProcessHeap(), 0, object);
diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c
index 231eb19..c30e12d 100644
--- a/dlls/d3d11/view.c
+++ b/dlls/d3d11/view.c
@@ -121,7 +121,7 @@ static HRESULT set_dsdesc_from_resource(D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3
     }
 }
 
-static HRESULT set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D11Resource *resource)
+static HRESULT set_rtdesc_from_resource(D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11Resource *resource)
 {
     D3D11_RESOURCE_DIMENSION dimension;
     HRESULT hr;
@@ -132,28 +132,28 @@ static HRESULT set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3
     {
         case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
         {
-            ID3D10Texture1D *texture;
-            D3D10_TEXTURE1D_DESC texture_desc;
+            ID3D11Texture1D *texture;
+            D3D11_TEXTURE1D_DESC texture_desc;
 
-            hr = ID3D11Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture);
+            hr = ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture1D, (void **)&texture);
             if (FAILED(hr))
             {
-                ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D?\n");
+                ERR("Resource of type TEXTURE1D doesn't implement ID3D11Texture1D?\n");
                 return E_INVALIDARG;
             }
 
-            ID3D10Texture1D_GetDesc(texture, &texture_desc);
-            ID3D10Texture1D_Release(texture);
+            ID3D11Texture1D_GetDesc(texture, &texture_desc);
+            ID3D11Texture1D_Release(texture);
 
             desc->Format = texture_desc.Format;
             if (texture_desc.ArraySize == 1)
             {
-                desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE1D;
+                desc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1D;
                 desc->u.Texture1D.MipSlice = 0;
             }
             else
             {
-                desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE1DARRAY;
+                desc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1DARRAY;
                 desc->u.Texture1DArray.MipSlice = 0;
                 desc->u.Texture1DArray.FirstArraySlice = 0;
                 desc->u.Texture1DArray.ArraySize = 1;
@@ -164,44 +164,44 @@ static HRESULT set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3
 
         case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
         {
-            ID3D10Texture2D *texture;
-            D3D10_TEXTURE2D_DESC texture_desc;
+            ID3D11Texture2D *texture;
+            D3D11_TEXTURE2D_DESC texture_desc;
 
-            hr = ID3D11Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture);
+            hr = ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture2D, (void **)&texture);
             if (FAILED(hr))
             {
-                ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D?\n");
+                ERR("Resource of type TEXTURE2D doesn't implement ID3D11Texture2D?\n");
                 return E_INVALIDARG;
             }
 
-            ID3D10Texture2D_GetDesc(texture, &texture_desc);
-            ID3D10Texture2D_Release(texture);
+            ID3D11Texture2D_GetDesc(texture, &texture_desc);
+            ID3D11Texture2D_Release(texture);
 
             desc->Format = texture_desc.Format;
             if (texture_desc.ArraySize == 1)
             {
                 if (texture_desc.SampleDesc.Count == 1)
                 {
-                    desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2D;
+                    desc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
                     desc->u.Texture2D.MipSlice = 0;
                 }
                 else
                 {
-                    desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMS;
+                    desc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
                 }
             }
             else
             {
                 if (texture_desc.SampleDesc.Count == 1)
                 {
-                    desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DARRAY;
+                    desc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
                     desc->u.Texture2DArray.MipSlice = 0;
                     desc->u.Texture2DArray.FirstArraySlice = 0;
                     desc->u.Texture2DArray.ArraySize = 1;
                 }
                 else
                 {
-                    desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY;
+                    desc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY;
                     desc->u.Texture2DMSArray.FirstArraySlice = 0;
                     desc->u.Texture2DMSArray.ArraySize = 1;
                 }
@@ -212,21 +212,21 @@ static HRESULT set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3
 
         case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
         {
-            ID3D10Texture3D *texture;
-            D3D10_TEXTURE3D_DESC texture_desc;
+            ID3D11Texture3D *texture;
+            D3D11_TEXTURE3D_DESC texture_desc;
 
-            hr = ID3D11Resource_QueryInterface(resource, &IID_ID3D10Texture3D, (void **)&texture);
+            hr = ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture3D, (void **)&texture);
             if (FAILED(hr))
             {
-                ERR("Resource of type TEXTURE3D doesn't implement ID3D10Texture3D?\n");
+                ERR("Resource of type TEXTURE3D doesn't implement ID3D11Texture3D?\n");
                 return E_INVALIDARG;
             }
 
-            ID3D10Texture3D_GetDesc(texture, &texture_desc);
-            ID3D10Texture3D_Release(texture);
+            ID3D11Texture3D_GetDesc(texture, &texture_desc);
+            ID3D11Texture3D_Release(texture);
 
             desc->Format = texture_desc.Format;
-            desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE3D;
+            desc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
             desc->u.Texture3D.MipSlice = 0;
             desc->u.Texture3D.FirstWSlice = 0;
             desc->u.Texture3D.WSize = 1;
@@ -886,7 +886,11 @@ static void STDMETHODCALLTYPE d3d11_rendertarget_view_GetResource(ID3D11RenderTa
 static void STDMETHODCALLTYPE d3d11_rendertarget_view_GetDesc(ID3D11RenderTargetView *iface,
         D3D11_RENDER_TARGET_VIEW_DESC *desc)
 {
-    FIXME("iface %p, desc %p stub!\n", iface, desc);
+    struct d3d_rendertarget_view *view = impl_from_ID3D11RenderTargetView(iface);
+
+    TRACE("iface %p, desc %p.\n", iface, desc);
+
+    *desc = view->desc;
 }
 
 static const struct ID3D11RenderTargetViewVtbl d3d11_rendertarget_view_vtbl =
@@ -1004,11 +1008,11 @@ static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetResource(ID3D10RenderTa
 static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDesc(ID3D10RenderTargetView *iface,
         D3D10_RENDER_TARGET_VIEW_DESC *desc)
 {
-    struct d3d_rendertarget_view *This = impl_from_ID3D10RenderTargetView(iface);
+    struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
 
     TRACE("iface %p, desc %p\n", iface, desc);
 
-    *desc = This->desc;
+    memcpy(desc, &view->desc, sizeof(*desc));
 }
 
 static const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl =
@@ -1028,55 +1032,55 @@ static const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl =
     d3d10_rendertarget_view_GetDesc,
 };
 
-static void wined3d_rendertarget_view_desc_from_d3d10core(struct wined3d_rendertarget_view_desc *wined3d_desc,
-        const D3D10_RENDER_TARGET_VIEW_DESC *desc)
+static void wined3d_rendertarget_view_desc_from_d3d11(struct wined3d_rendertarget_view_desc *wined3d_desc,
+        const D3D11_RENDER_TARGET_VIEW_DESC *desc)
 {
     wined3d_desc->format_id = wined3dformat_from_dxgi_format(desc->Format);
 
     switch (desc->ViewDimension)
     {
-        case D3D10_RTV_DIMENSION_BUFFER:
-            wined3d_desc->u.buffer.start_idx = desc->u.Buffer.ElementOffset;
-            wined3d_desc->u.buffer.count = desc->u.Buffer.ElementWidth;
+        case D3D11_RTV_DIMENSION_BUFFER:
+            wined3d_desc->u.buffer.start_idx = desc->u.Buffer.u1.FirstElement;
+            wined3d_desc->u.buffer.count = desc->u.Buffer.u2.NumElements;
             break;
 
-        case D3D10_RTV_DIMENSION_TEXTURE1D:
+        case D3D11_RTV_DIMENSION_TEXTURE1D:
             wined3d_desc->u.texture.level_idx = desc->u.Texture1D.MipSlice;
             wined3d_desc->u.texture.layer_idx = 0;
             wined3d_desc->u.texture.layer_count = 1;
             break;
 
-        case D3D10_RTV_DIMENSION_TEXTURE1DARRAY:
+        case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
             wined3d_desc->u.texture.level_idx = desc->u.Texture1DArray.MipSlice;
             wined3d_desc->u.texture.layer_idx = desc->u.Texture1DArray.FirstArraySlice;
             wined3d_desc->u.texture.layer_count = desc->u.Texture1DArray.ArraySize;
             break;
 
-        case D3D10_RTV_DIMENSION_TEXTURE2D:
+        case D3D11_RTV_DIMENSION_TEXTURE2D:
             wined3d_desc->u.texture.level_idx = desc->u.Texture2D.MipSlice;
             wined3d_desc->u.texture.layer_idx = 0;
             wined3d_desc->u.texture.layer_count = 1;
             break;
 
-        case D3D10_RTV_DIMENSION_TEXTURE2DARRAY:
+        case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
             wined3d_desc->u.texture.level_idx = desc->u.Texture2DArray.MipSlice;
             wined3d_desc->u.texture.layer_idx = desc->u.Texture2DArray.FirstArraySlice;
             wined3d_desc->u.texture.layer_count = desc->u.Texture2DArray.ArraySize;
             break;
 
-        case D3D10_RTV_DIMENSION_TEXTURE2DMS:
+        case D3D11_RTV_DIMENSION_TEXTURE2DMS:
             wined3d_desc->u.texture.level_idx = 0;
             wined3d_desc->u.texture.layer_idx = 0;
             wined3d_desc->u.texture.layer_count = 1;
             break;
 
-        case D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY:
+        case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
             wined3d_desc->u.texture.level_idx = 0;
             wined3d_desc->u.texture.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice;
             wined3d_desc->u.texture.layer_count = desc->u.Texture2DMSArray.ArraySize;
             break;
 
-        case D3D10_RTV_DIMENSION_TEXTURE3D:
+        case D3D11_RTV_DIMENSION_TEXTURE3D:
             wined3d_desc->u.texture.level_idx = desc->u.Texture3D.MipSlice;
             wined3d_desc->u.texture.layer_idx = desc->u.Texture3D.FirstWSlice;
             wined3d_desc->u.texture.layer_count = desc->u.Texture3D.WSize;
@@ -1092,7 +1096,7 @@ static void wined3d_rendertarget_view_desc_from_d3d10core(struct wined3d_rendert
 }
 
 HRESULT d3d_rendertarget_view_init(struct d3d_rendertarget_view *view, struct d3d_device *device,
-        ID3D11Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc)
+        ID3D11Resource *resource, const D3D11_RENDER_TARGET_VIEW_DESC *desc)
 {
     struct wined3d_rendertarget_view_desc wined3d_desc;
     struct wined3d_resource *wined3d_resource;
@@ -1120,7 +1124,7 @@ HRESULT d3d_rendertarget_view_init(struct d3d_rendertarget_view *view, struct d3
         return E_FAIL;
     }
 
-    wined3d_rendertarget_view_desc_from_d3d10core(&wined3d_desc, &view->desc);
+    wined3d_rendertarget_view_desc_from_d3d11(&wined3d_desc, &view->desc);
     if (FAILED(hr = wined3d_rendertarget_view_create(&wined3d_desc, wined3d_resource,
             view, &d3d10_null_wined3d_parent_ops, &view->wined3d_view)))
     {
-- 
2.4.6




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