[PATCH 2/7] d3d11: Add ID3D11ShaderResourceView interface stub.

Józef Kucia jkucia at codeweavers.com
Wed Sep 9 17:55:43 CDT 2015


---
 dlls/d3d11/d3d11_private.h |   3 +-
 dlls/d3d11/view.c          | 158 ++++++++++++++++++++++++++++++++++++++-------
 2 files changed, 138 insertions(+), 23 deletions(-)

diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index 0abd374..b5d0b72 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -188,9 +188,10 @@ HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource *
         const D3D11_RENDER_TARGET_VIEW_DESC *desc, struct d3d_rendertarget_view **view) DECLSPEC_HIDDEN;
 struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
 
-/* ID3D10ShaderResourceView */
+/* ID3D11ShaderResourceView, ID3D10ShaderResourceView */
 struct d3d_shader_resource_view
 {
+    ID3D11ShaderResourceView ID3D11ShaderResourceView_iface;
     ID3D10ShaderResourceView ID3D10ShaderResourceView_iface;
     LONG refcount;
 
diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c
index 968c27e..7410916 100644
--- a/dlls/d3d11/view.c
+++ b/dlls/d3d11/view.c
@@ -1178,65 +1178,178 @@ struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10Rend
     return impl_from_ID3D10RenderTargetView(iface);
 }
 
-static inline struct d3d_shader_resource_view *impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface)
+/* ID3D11ShaderResourceView methods */
+
+struct d3d_shader_resource_view *impl_from_ID3D11ShaderResourceView(ID3D11ShaderResourceView *iface)
 {
-    return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D10ShaderResourceView_iface);
+    return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D11ShaderResourceView_iface);
 }
 
-/* IUnknown methods */
-
-static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_QueryInterface(ID3D10ShaderResourceView *iface,
+static HRESULT STDMETHODCALLTYPE d3d11_shader_resource_view_QueryInterface(ID3D11ShaderResourceView *iface,
         REFIID riid, void **object)
 {
+    struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface);
+
     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
 
-    if (IsEqualGUID(riid, &IID_ID3D10ShaderResourceView)
-            || IsEqualGUID(riid, &IID_ID3D10View)
-            || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
+    if (IsEqualGUID(riid, &IID_ID3D11ShaderResourceView)
+            || IsEqualGUID(riid, &IID_ID3D11View)
+            || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
             || IsEqualGUID(riid, &IID_IUnknown))
     {
-        IUnknown_AddRef(iface);
+        ID3D11ShaderResourceView_AddRef(iface);
         *object = iface;
         return S_OK;
     }
 
+    if (IsEqualGUID(riid, &IID_ID3D10ShaderResourceView)
+            || IsEqualGUID(riid, &IID_ID3D10View)
+            || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
+    {
+        ID3D10ShaderResourceView_AddRef(&view->ID3D10ShaderResourceView_iface);
+        *object = &view->ID3D10ShaderResourceView_iface;
+        return S_OK;
+    }
+
     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
 
     *object = NULL;
     return E_NOINTERFACE;
 }
 
-static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderResourceView *iface)
+static ULONG STDMETHODCALLTYPE d3d11_shader_resource_view_AddRef(ID3D11ShaderResourceView *iface)
 {
-    struct d3d_shader_resource_view *This = impl_from_ID3D10ShaderResourceView(iface);
-    ULONG refcount = InterlockedIncrement(&This->refcount);
+    struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface);
+    ULONG refcount = InterlockedIncrement(&view->refcount);
 
-    TRACE("%p increasing refcount to %u.\n", This, refcount);
+    TRACE("%p increasing refcount to %u.\n", view, refcount);
 
     return refcount;
 }
 
-static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderResourceView *iface)
+static ULONG STDMETHODCALLTYPE d3d11_shader_resource_view_Release(ID3D11ShaderResourceView *iface)
 {
-    struct d3d_shader_resource_view *This = impl_from_ID3D10ShaderResourceView(iface);
-    ULONG refcount = InterlockedDecrement(&This->refcount);
+    struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface);
+    ULONG refcount = InterlockedDecrement(&view->refcount);
 
-    TRACE("%p decreasing refcount to %u.\n", This, refcount);
+    TRACE("%p decreasing refcount to %u.\n", view, refcount);
 
     if (!refcount)
     {
         wined3d_mutex_lock();
-        wined3d_shader_resource_view_decref(This->wined3d_view);
-        ID3D10Resource_Release(This->resource);
-        ID3D10Device1_Release(This->device);
-        wined3d_private_store_cleanup(&This->private_store);
+        wined3d_shader_resource_view_decref(view->wined3d_view);
+        ID3D10Resource_Release(view->resource);
+        ID3D10Device1_Release(view->device);
+        wined3d_private_store_cleanup(&view->private_store);
         wined3d_mutex_unlock();
-        HeapFree(GetProcessHeap(), 0, This);
+        HeapFree(GetProcessHeap(), 0, view);
     }
 
     return refcount;
 }
 
+static void STDMETHODCALLTYPE d3d11_shader_resource_view_GetDevice(ID3D11ShaderResourceView *iface,
+        ID3D11Device **device)
+{
+    FIXME("iface %p, device %p stub!\n", iface, device);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d11_shader_resource_view_GetPrivateData(ID3D11ShaderResourceView *iface,
+        REFGUID guid, UINT *data_size, void *data)
+{
+    struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface);
+
+    TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
+
+    return d3d_get_private_data(&view->private_store, guid, data_size, data);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d11_shader_resource_view_SetPrivateData(ID3D11ShaderResourceView *iface,
+        REFGUID guid, UINT data_size, const void *data)
+{
+    struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface);
+
+    TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
+
+    return d3d_set_private_data(&view->private_store, guid, data_size, data);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d11_shader_resource_view_SetPrivateDataInterface(ID3D11ShaderResourceView *iface,
+        REFGUID guid, const IUnknown *data)
+{
+    struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface);
+
+    TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
+
+    return d3d_set_private_data_interface(&view->private_store, guid, data);
+}
+
+static void STDMETHODCALLTYPE d3d11_shader_resource_view_GetResource(ID3D11ShaderResourceView *iface,
+        ID3D11Resource **resource)
+{
+    FIXME("iface %p, resource %p stub!\n", iface, resource);
+}
+
+static void STDMETHODCALLTYPE d3d11_shader_resource_view_GetDesc(ID3D11ShaderResourceView *iface,
+        D3D11_SHADER_RESOURCE_VIEW_DESC *desc)
+{
+    FIXME("iface %p, desc %p stub!\n", iface, desc);
+}
+
+static const struct ID3D11ShaderResourceViewVtbl d3d11_shader_resource_view_vtbl =
+{
+    /* IUnknown methods */
+    d3d11_shader_resource_view_QueryInterface,
+    d3d11_shader_resource_view_AddRef,
+    d3d11_shader_resource_view_Release,
+    /* ID3D11DeviceChild methods */
+    d3d11_shader_resource_view_GetDevice,
+    d3d11_shader_resource_view_GetPrivateData,
+    d3d11_shader_resource_view_SetPrivateData,
+    d3d11_shader_resource_view_SetPrivateDataInterface,
+    /* ID3D11View methods */
+    d3d11_shader_resource_view_GetResource,
+    /* ID3D11ShaderResourceView methods */
+    d3d11_shader_resource_view_GetDesc,
+};
+
+/* ID3D10ShaderResourceView methods */
+
+static inline struct d3d_shader_resource_view *impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface)
+{
+    return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D10ShaderResourceView_iface);
+}
+
+/* IUnknown methods */
+
+static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_QueryInterface(ID3D10ShaderResourceView *iface,
+        REFIID riid, void **object)
+{
+    struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
+
+    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
+
+    return d3d11_shader_resource_view_QueryInterface(&view->ID3D11ShaderResourceView_iface, riid, object);
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderResourceView *iface)
+{
+    struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
+
+    TRACE("iface %p.\n", iface);
+
+    return d3d11_shader_resource_view_AddRef(&view->ID3D11ShaderResourceView_iface);
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderResourceView *iface)
+{
+    struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
+
+    TRACE("iface %p.\n", iface);
+
+    return d3d11_shader_resource_view_Release(&view->ID3D11ShaderResourceView_iface);
+}
+
 /* ID3D10DeviceChild methods */
 
 static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDevice(ID3D10ShaderResourceView *iface,
@@ -1330,6 +1443,7 @@ HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, str
     struct wined3d_resource *wined3d_resource;
     HRESULT hr;
 
+    view->ID3D11ShaderResourceView_iface.lpVtbl = &d3d11_shader_resource_view_vtbl;
     view->ID3D10ShaderResourceView_iface.lpVtbl = &d3d10_shader_resource_view_vtbl;
     view->refcount = 1;
 
-- 
2.4.6




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