[PATCH 5/7] d3d11: Implement d3d11_shader_resource_view_GetResource().

Józef Kucia jkucia at codeweavers.com
Wed Sep 9 17:55:46 CDT 2015


---
 dlls/d3d11/d3d11_private.h |  4 +--
 dlls/d3d11/device.c        | 13 ++++++++-
 dlls/d3d11/view.c          | 68 ++++++++++++++++++++++++----------------------
 3 files changed, 50 insertions(+), 35 deletions(-)

diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index 5cf7509..93b82f9 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -198,12 +198,12 @@ struct d3d_shader_resource_view
     struct wined3d_private_store private_store;
     struct wined3d_shader_resource_view *wined3d_view;
     D3D11_SHADER_RESOURCE_VIEW_DESC desc;
-    ID3D10Resource *resource;
+    ID3D11Resource *resource;
     ID3D11Device *device;
 };
 
 HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, struct d3d_device *device,
-        ID3D10Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN;
+        ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN;
 struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
         ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
 
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 4266a98..ef12a33 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -2108,6 +2108,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Dev
 {
     struct d3d_device *device = impl_from_ID3D10Device(iface);
     struct d3d_shader_resource_view *object;
+    ID3D11Resource *d3d11_resource;
     HRESULT hr;
 
     TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
@@ -2115,14 +2116,24 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Dev
     if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
         return E_OUTOFMEMORY;
 
-    if (FAILED(hr = d3d_shader_resource_view_init(object, device, resource,
+    if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
+    {
+        ERR("Resource does not implement ID3D11Resource.\n");
+        HeapFree(GetProcessHeap(), 0, object);
+        return E_FAIL;
+    }
+
+    if (FAILED(hr = d3d_shader_resource_view_init(object, device, d3d11_resource,
             (const D3D11_SHADER_RESOURCE_VIEW_DESC *)desc)))
     {
         WARN("Failed to initialize shader resource view, hr %#x.\n", hr);
         HeapFree(GetProcessHeap(), 0, object);
+        ID3D11Resource_Release(d3d11_resource);
         return hr;
     }
 
+    ID3D11Resource_Release(d3d11_resource);
+
     TRACE("Created shader resource view %p.\n", object);
     *view = &object->ID3D10ShaderResourceView_iface;
 
diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c
index f3ac62f..99b1be7 100644
--- a/dlls/d3d11/view.c
+++ b/dlls/d3d11/view.c
@@ -240,27 +240,27 @@ static HRESULT set_rtdesc_from_resource(D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3
     }
 }
 
-static HRESULT set_srdesc_from_resource(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10Resource *resource)
+static HRESULT set_srdesc_from_resource(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11Resource *resource)
 {
-    D3D10_RESOURCE_DIMENSION dimension;
+    D3D11_RESOURCE_DIMENSION dimension;
 
-    ID3D10Resource_GetType(resource, &dimension);
+    ID3D11Resource_GetType(resource, &dimension);
 
     switch (dimension)
     {
-        case D3D10_RESOURCE_DIMENSION_TEXTURE1D:
+        case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
         {
-            D3D10_TEXTURE1D_DESC texture_desc;
-            ID3D10Texture1D *texture;
+            D3D11_TEXTURE1D_DESC texture_desc;
+            ID3D11Texture1D *texture;
 
-            if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture)))
+            if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture1D, (void **)&texture)))
             {
-                ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D.\n");
+                ERR("Resource of type TEXTURE1D doesn't implement ID3D11Texture1D.\n");
                 return E_INVALIDARG;
             }
 
-            ID3D10Texture1D_GetDesc(texture, &texture_desc);
-            ID3D10Texture1D_Release(texture);
+            ID3D11Texture1D_GetDesc(texture, &texture_desc);
+            ID3D11Texture1D_Release(texture);
 
             desc->Format = texture_desc.Format;
             if (texture_desc.ArraySize == 1)
@@ -281,19 +281,19 @@ static HRESULT set_srdesc_from_resource(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, I
             return S_OK;
         }
 
-        case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
+        case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
         {
-            D3D10_TEXTURE2D_DESC texture_desc;
-            ID3D10Texture2D *texture;
+            D3D11_TEXTURE2D_DESC texture_desc;
+            ID3D11Texture2D *texture;
 
-            if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture)))
+            if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture2D, (void **)&texture)))
             {
-                ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D.\n");
+                ERR("Resource of type TEXTURE2D doesn't implement ID3D11Texture2D.\n");
                 return E_INVALIDARG;
             }
 
-            ID3D10Texture2D_GetDesc(texture, &texture_desc);
-            ID3D10Texture2D_Release(texture);
+            ID3D11Texture2D_GetDesc(texture, &texture_desc);
+            ID3D11Texture2D_Release(texture);
 
             desc->Format = texture_desc.Format;
             if (texture_desc.ArraySize == 1)
@@ -330,19 +330,19 @@ static HRESULT set_srdesc_from_resource(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, I
             return S_OK;
         }
 
-        case D3D10_RESOURCE_DIMENSION_TEXTURE3D:
+        case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
         {
-            D3D10_TEXTURE3D_DESC texture_desc;
-            ID3D10Texture3D *texture;
+            D3D11_TEXTURE3D_DESC texture_desc;
+            ID3D11Texture3D *texture;
 
-            if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture3D, (void **)&texture)))
+            if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture3D, (void **)&texture)))
             {
-                ERR("Resource of type TEXTURE3D doesn't implement ID3D10Texture3D.\n");
+                ERR("Resource of type TEXTURE3D doesn't implement ID3D11Texture3D.\n");
                 return E_INVALIDARG;
             }
 
-            ID3D10Texture3D_GetDesc(texture, &texture_desc);
-            ID3D10Texture3D_Release(texture);
+            ID3D11Texture3D_GetDesc(texture, &texture_desc);
+            ID3D11Texture3D_Release(texture);
 
             desc->Format = texture_desc.Format;
             desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
@@ -354,7 +354,7 @@ static HRESULT set_srdesc_from_resource(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, I
 
         default:
             FIXME("Unhandled resource dimension %#x.\n", dimension);
-        case D3D10_RESOURCE_DIMENSION_BUFFER:
+        case D3D11_RESOURCE_DIMENSION_BUFFER:
             return E_INVALIDARG;
     }
 }
@@ -1238,7 +1238,7 @@ static ULONG STDMETHODCALLTYPE d3d11_shader_resource_view_Release(ID3D11ShaderRe
     {
         wined3d_mutex_lock();
         wined3d_shader_resource_view_decref(view->wined3d_view);
-        ID3D10Resource_Release(view->resource);
+        ID3D11Resource_Release(view->resource);
         ID3D11Device_Release(view->device);
         wined3d_private_store_cleanup(&view->private_store);
         wined3d_mutex_unlock();
@@ -1292,7 +1292,12 @@ static HRESULT STDMETHODCALLTYPE d3d11_shader_resource_view_SetPrivateDataInterf
 static void STDMETHODCALLTYPE d3d11_shader_resource_view_GetResource(ID3D11ShaderResourceView *iface,
         ID3D11Resource **resource)
 {
-    FIXME("iface %p, resource %p stub!\n", iface, resource);
+    struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface);
+
+    TRACE("iface %p, resource %p.\n", iface, resource);
+
+    *resource = view->resource;
+    ID3D11Resource_AddRef(*resource);
 }
 
 static void STDMETHODCALLTYPE d3d11_shader_resource_view_GetDesc(ID3D11ShaderResourceView *iface,
@@ -1412,8 +1417,7 @@ static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetResource(ID3D10Shade
 
     TRACE("iface %p, resource %p.\n", iface, resource);
 
-    *resource = view->resource;
-    ID3D10Resource_AddRef(*resource);
+    ID3D11Resource_QueryInterface(view->resource, &IID_ID3D10Resource, (void **)resource);
 }
 
 /* ID3D10ShaderResourceView methods */
@@ -1446,7 +1450,7 @@ static const struct ID3D10ShaderResourceViewVtbl d3d10_shader_resource_view_vtbl
 };
 
 HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, struct d3d_device *device,
-        ID3D10Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc)
+        ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc)
 {
     struct wined3d_resource *wined3d_resource;
     HRESULT hr;
@@ -1466,7 +1470,7 @@ HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, str
     }
 
     wined3d_mutex_lock();
-    if (!(wined3d_resource = wined3d_resource_from_d3d10_resource(resource)))
+    if (!(wined3d_resource = wined3d_resource_from_d3d11_resource(resource)))
     {
         ERR("Failed to get wined3d resource for d3d10 resource %p.\n", resource);
         return E_FAIL;
@@ -1482,7 +1486,7 @@ HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, str
     wined3d_private_store_init(&view->private_store);
     wined3d_mutex_unlock();
     view->resource = resource;
-    ID3D10Resource_AddRef(resource);
+    ID3D11Resource_AddRef(resource);
     view->device = &device->ID3D11Device_iface;
     ID3D11Device_AddRef(view->device);
 
-- 
2.4.6




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