[PATCH 1/2] d3d9/tests: add test for surface preload (v3)

Riccardo Bortolato rikyz619 at gmail.com
Thu Sep 10 06:48:32 CDT 2015


---
 dlls/d3d9/tests/device.c | 63 ++++++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 63 insertions(+)

diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index c41a5e6..ace35de 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -10325,6 +10325,68 @@ static void test_swapchain_parameters(void)
     DestroyWindow(window);
 }
 
+static void test_preload(void)
+{
+    IDirect3DSurface9 *backbuffer, *stencilsurface, *offscreensurface, *rendertarget;
+    IDirect3DSwapChain9 *swapchain;
+    IDirect3DDevice9 *device;
+    ULONG refcount = 0;
+    IDirect3D9 *d3d;
+    HWND window;
+    HRESULT hr;
+
+    window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, NULL, NULL, NULL, NULL);
+    ok(!!window, "Failed to create a window.\n");
+    d3d = Direct3DCreate9(D3D_SDK_VERSION);
+    ok(!!d3d, "Failed to create a D3D object.\n");
+
+    if (!(device = create_device(d3d, window, NULL)))
+    {
+        skip("Failed to create a 3D device, skipping test.\n");
+        goto cleanup;
+    }
+
+    hr = IDirect3DDevice9_GetSwapChain(device, 0, &swapchain);
+    ok(SUCCEEDED(hr), "GetSwapChain failed, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
+    ok(SUCCEEDED(hr), "GetBackBuffer failed, hr %#x.\n", hr);
+    IDirect3DSurface9_PreLoad(backbuffer);
+    IDirect3DSurface9_Release(backbuffer);
+
+    hr = IDirect3DDevice9_GetDepthStencilSurface(device, &stencilsurface);
+    ok(SUCCEEDED(hr), "GetDepthStencilSurface failed, hr %#x.\n", hr);
+    IDirect3DSurface9_PreLoad(stencilsurface);
+    IDirect3DSurface9_Release(stencilsurface);
+
+    IDirect3DSwapChain9_Release(swapchain);
+
+    hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 32, 32,
+            D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &stencilsurface, NULL);
+    ok(SUCCEEDED(hr), "CreateDepthStencilSurface failed, hr %#x.\n", hr);
+    IDirect3DSurface9_PreLoad(stencilsurface);
+    IDirect3DSurface9_Release(stencilsurface);
+
+    hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 32, 32,
+            D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &offscreensurface, NULL);
+    ok(SUCCEEDED(hr), "CreateOffscreenPlainSurface failed, hr %#x.\n", hr);
+    IDirect3DSurface9_PreLoad(offscreensurface);
+    IDirect3DSurface9_Release(offscreensurface);
+
+    hr = IDirect3DDevice9_CreateRenderTarget(device, 32, 32,
+            D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &rendertarget, NULL);
+    ok(SUCCEEDED(hr), "CreateRenderTarget failed, hr %#x.\n", hr);
+    IDirect3DSurface9_PreLoad(rendertarget);
+    IDirect3DSurface9_Release(rendertarget);
+
+    refcount = IDirect3DDevice9_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+cleanup:
+    IDirect3D9_Release(d3d);
+    DestroyWindow(window);
+}
+
 START_TEST(device)
 {
     WNDCLASSA wc = {0};
@@ -10436,6 +10498,7 @@ START_TEST(device)
     test_lost_device();
     test_resource_priority();
     test_swapchain_parameters();
+    test_preload();
 
     UnregisterClassA("d3d9_test_wc", GetModuleHandleA(NULL));
 }
-- 
1.9.1




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