[PATCH 7/7] wined3d: remove wined3d_surface_preload

Riccardo Bortolato rikyz619 at gmail.com
Mon Sep 14 06:14:04 CDT 2015


---
 dlls/d3d9/surface.c       |  7 ++++++-
 dlls/ddraw/device.c       |  2 +-
 dlls/wined3d/surface.c    | 13 -------------
 dlls/wined3d/wined3d.spec |  1 -
 4 files changed, 7 insertions(+), 16 deletions(-)

diff --git a/dlls/d3d9/surface.c b/dlls/d3d9/surface.c
index fa68850..54b127b 100644
--- a/dlls/d3d9/surface.c
+++ b/dlls/d3d9/surface.c
@@ -172,11 +172,16 @@ static DWORD WINAPI d3d9_surface_GetPriority(IDirect3DSurface9 *iface)
 static void WINAPI d3d9_surface_PreLoad(IDirect3DSurface9 *iface)
 {
     struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
+    struct d3d9_texture *texture = surface->texture;
 
     TRACE("iface %p.\n", iface);
 
+    /* Standalone surfaces can't be in D3DPOOL_MANAGED */
+    if (!texture)
+        return;
+
     wined3d_mutex_lock();
-    wined3d_surface_preload(surface->wined3d_surface);
+    wined3d_texture_preload(texture->wined3d_texture);
     wined3d_mutex_unlock();
 }
 
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 408eb24..f3736db 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -5625,7 +5625,7 @@ static HRESULT d3d_device7_PreLoad(IDirect3DDevice7 *iface, IDirectDrawSurface7
         return DDERR_INVALIDPARAMS;
 
     wined3d_mutex_lock();
-    wined3d_surface_preload(surface->wined3d_surface);
+    wined3d_texture_preload(surface->wined3d_texture);
     wined3d_mutex_unlock();
 
     return D3D_OK;
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index e3def02..c476856 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1877,19 +1877,6 @@ ULONG CDECL wined3d_surface_decref(struct wined3d_surface *surface)
     return wined3d_texture_decref(surface->container);
 }
 
-void CDECL wined3d_surface_preload(struct wined3d_surface *surface)
-{
-    TRACE("surface %p.\n", surface);
-
-    if (!surface->resource.device->d3d_initialized)
-    {
-        ERR("D3D not initialized.\n");
-        return;
-    }
-
-    wined3d_texture_preload(surface->container);
-}
-
 void * CDECL wined3d_surface_get_parent(const struct wined3d_surface *surface)
 {
     TRACE("surface %p.\n", surface);
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index da2f80e..2effe3b 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -232,7 +232,6 @@
 @ cdecl wined3d_surface_getdc(ptr ptr)
 @ cdecl wined3d_surface_incref(ptr)
 @ cdecl wined3d_surface_is_lost(ptr)
-@ cdecl wined3d_surface_preload(ptr)
 @ cdecl wined3d_surface_releasedc(ptr ptr)
 @ cdecl wined3d_surface_restore(ptr)
 @ cdecl wined3d_surface_set_overlay_position(ptr long long)
-- 
1.9.1




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