[PATCH 1/8] d3d11: Set immediate_context to NULL in d3d11_device_GetImmediateContext().

Józef Kucia jkucia at codeweavers.com
Mon Sep 14 18:37:38 CDT 2015


---
 dlls/d3d11/device.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index dcaa49c..e632677 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -425,6 +425,8 @@ static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext(ID3D11Device *ifa
         ID3D11DeviceContext **immediate_context)
 {
     FIXME("iface %p, immediate_context %p stub!\n", iface, immediate_context);
+
+    *immediate_context = NULL;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d11_device_SetExceptionMode(ID3D11Device *iface, UINT flags)
-- 
2.4.6




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