wined3d: Fix TRACE in shader_dump_decl_usage().

Andrey Gusev andrey.goosev at gmail.com
Tue Sep 15 04:11:10 CDT 2015


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From 4c102bc4962c3ed0a1bdb5d5eb9b8ffb0d6f36a9 Mon Sep 17 00:00:00 2001
Message-Id: <4c102bc4962c3ed0a1bdb5d5eb9b8ffb0d6f36a9.1442308143.git.andrey.goosev at gmail.com>
From: Andrey Gusev <andrey.goosev at gmail.com>
Date: Tue, 15 Sep 2015 12:08:46 +0300
Subject: [PATCH] wined3d: Fix TRACE in shader_dump_decl_usage().

---
 dlls/wined3d/shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index b7b57c7..6e9fa9e 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1178,7 +1178,7 @@ static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semanti
                 break;
 
             case WINED3D_SHADER_RESOURCE_TEXTURE_3D:
-                TRACE("_volume");
+                TRACE("_3d");
                 break;
 
             case WINED3D_SHADER_RESOURCE_TEXTURE_CUBE:
-- 
2.4.3



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