[PATCH] wined3d: WINED3DFMT_B5G5R5X1_UNORM doesn't have an alpha channel.

Stefan Dösinger stefan at codeweavers.com
Wed Sep 30 08:31:14 CDT 2015


This fixes bug 39341. The color keying conversion was nice enough to set
alpha = 1 where it mattered, making the game work by luck.

Signed-off-by: Stefan Dösinger <stefan at codeweavers.com>
---
 dlls/wined3d/utils.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index d31c285..aa6eb62 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -1024,7 +1024,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
             WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
             | WINED3DFMT_FLAG_RENDERTARGET,
             ARB_ES2_COMPATIBILITY,      NULL},
-    {WINED3DFMT_B5G5R5X1_UNORM,         GL_RGB5,                          GL_RGB5_A1,                             0,
+    {WINED3DFMT_B5G5R5X1_UNORM,         GL_RGB5,                          GL_RGB5,                                0,
             GL_BGRA,                    GL_UNSIGNED_SHORT_1_5_5_5_REV,    0,
             WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
             WINED3D_GL_EXT_NONE,        NULL},
-- 
2.4.9




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