[PATCH] wined3d: Remove the dead wined3d_volume_invalidate_location declaration.

Stefan Dösinger stefandoesinger at gmx.at
Fri Apr 1 14:45:40 CDT 2016


Signed-off-by: Stefan Dösinger <stefandoesinger at gmx.at>
---
 dlls/wined3d/wined3d_private.h | 1 -
 1 file changed, 1 deletion(-)

diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 180add8..8f6d09f 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2568,7 +2568,6 @@ static inline struct wined3d_volume *volume_from_resource(struct wined3d_resourc
 void wined3d_volume_cleanup(struct wined3d_volume *volume) DECLSPEC_HIDDEN;
 HRESULT wined3d_volume_init(struct wined3d_volume *volume, struct wined3d_texture *container,
         const struct wined3d_resource_desc *desc, UINT level) DECLSPEC_HIDDEN;
-void wined3d_volume_invalidate_location(struct wined3d_volume *volume, DWORD location) DECLSPEC_HIDDEN;
 void wined3d_volume_load(struct wined3d_volume *volume, struct wined3d_context *context,
         BOOL srgb_mode) DECLSPEC_HIDDEN;
 BOOL wined3d_volume_load_location(struct wined3d_volume *volume,
-- 
2.7.3




More information about the wine-patches mailing list