[PATCH 4/5] wined3d: Use the texture dimension helpers in surface_create_dib_section().

Henri Verbeet hverbeet at codeweavers.com
Sun Apr 3 08:30:56 CDT 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/surface.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 5a84564..922c43a 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -390,7 +390,7 @@ HRESULT surface_create_dib_section(struct wined3d_surface *surface)
     b_info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
     wined3d_texture_get_pitch(texture, surface->texture_level, &row_pitch, &slice_pitch);
     b_info->bmiHeader.biWidth = row_pitch / format->byte_count;
-    b_info->bmiHeader.biHeight = 0 - surface->resource.height;
+    b_info->bmiHeader.biHeight = 0 - wined3d_texture_get_level_height(texture, surface->texture_level);
     b_info->bmiHeader.biSizeImage = slice_pitch;
     b_info->bmiHeader.biPlanes = 1;
     b_info->bmiHeader.biBitCount = format->byte_count * 8;
-- 
2.1.4




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