[PATCH 5/9] wined3d: Recognize SM5 vOutputControlPointID register.

Józef Kucia jkucia at codeweavers.com
Mon Apr 4 04:26:32 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/shader.c          |  4 ++++
 dlls/wined3d/shader_sm4.c      | 33 +++++++++++++++++----------------
 dlls/wined3d/wined3d_private.h |  1 +
 3 files changed, 22 insertions(+), 16 deletions(-)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 920abd7..776ff48 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1686,6 +1686,10 @@ static void shader_dump_register(struct wined3d_string_buffer *buffer,
             shader_addline(buffer, "u");
             break;
 
+        case WINED3DSPR_OUTPOINTID:
+            shader_addline(buffer, "vOutputControlPointID");
+            break;
+
         case WINED3DSPR_FORKINSTID:
             shader_addline(buffer, "vForkInstanceId");
             break;
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index a949312..71ff1dc 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -211,21 +211,22 @@ enum wined3d_sm4_opcode
 
 enum wined3d_sm4_register_type
 {
-    WINED3D_SM4_RT_TEMP                 = 0x0,
-    WINED3D_SM4_RT_INPUT                = 0x1,
-    WINED3D_SM4_RT_OUTPUT               = 0x2,
-    WINED3D_SM4_RT_IMMCONST             = 0x4,
-    WINED3D_SM4_RT_SAMPLER              = 0x6,
-    WINED3D_SM4_RT_RESOURCE             = 0x7,
-    WINED3D_SM4_RT_CONSTBUFFER          = 0x8,
-    WINED3D_SM4_RT_IMMCONSTBUFFER       = 0x9,
-    WINED3D_SM4_RT_PRIMID               = 0xb,
-    WINED3D_SM4_RT_DEPTHOUT             = 0xc,
-    WINED3D_SM4_RT_NULL                 = 0xd,
-    WINED3D_SM5_RT_FORK_INSTANCE_ID     = 0x17,
-    WINED3D_SM5_RT_INPUT_CONTROL_POINT  = 0x19,
-    WINED3D_SM5_RT_DOMAIN_LOCATION      = 0x1c,
-    WINED3D_SM5_RT_UAV                  = 0x1e,
+    WINED3D_SM4_RT_TEMP                    = 0x0,
+    WINED3D_SM4_RT_INPUT                   = 0x1,
+    WINED3D_SM4_RT_OUTPUT                  = 0x2,
+    WINED3D_SM4_RT_IMMCONST                = 0x4,
+    WINED3D_SM4_RT_SAMPLER                 = 0x6,
+    WINED3D_SM4_RT_RESOURCE                = 0x7,
+    WINED3D_SM4_RT_CONSTBUFFER             = 0x8,
+    WINED3D_SM4_RT_IMMCONSTBUFFER          = 0x9,
+    WINED3D_SM4_RT_PRIMID                  = 0xb,
+    WINED3D_SM4_RT_DEPTHOUT                = 0xc,
+    WINED3D_SM4_RT_NULL                    = 0xd,
+    WINED3D_SM5_RT_OUTPUT_CONTROL_POINT_ID = 0x16,
+    WINED3D_SM5_RT_FORK_INSTANCE_ID        = 0x17,
+    WINED3D_SM5_RT_INPUT_CONTROL_POINT     = 0x19,
+    WINED3D_SM5_RT_DOMAIN_LOCATION         = 0x1c,
+    WINED3D_SM5_RT_UAV                     = 0x1e,
 };
 
 enum wined3d_sm4_output_primitive_type
@@ -752,7 +753,7 @@ static const enum wined3d_shader_register_type register_type_table[] =
     /* UNKNOWN */                                ~0u,
     /* UNKNOWN */                                ~0u,
     /* UNKNOWN */                                ~0u,
-    /* UNKNOWN */                                ~0u,
+    /* WINED3D_SM5_RT_OUTPUT_CONTROL_POINT_ID */ WINED3DSPR_OUTPOINTID,
     /* WINED3D_SM5_RT_FORK_INSTANCE_ID */        WINED3DSPR_FORKINSTID,
     /* UNKNOWN */                                ~0u,
     /* WINED3D_SM5_RT_INPUT_CONTROL_POINT */     WINED3DSPR_INCONTROLPOINT,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index b1a4ce4..72da44a7 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -368,6 +368,7 @@ enum wined3d_shader_register_type
     WINED3DSPR_NULL,
     WINED3DSPR_RESOURCE,
     WINED3DSPR_UAV,
+    WINED3DSPR_OUTPOINTID,
     WINED3DSPR_FORKINSTID,
     WINED3DSPR_INCONTROLPOINT,
     WINED3DSPR_TESSCOORD,
-- 
2.4.10




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