[PATCH 3/5] wined3d: Avoid surface_from_resource() in swapchain_gdi_present().
Henri Verbeet
hverbeet at codeweavers.com
Mon Apr 4 11:43:00 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/swapchain.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index de8e3fc..b6e2e63 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -700,8 +700,8 @@ static void swapchain_gdi_present(struct wined3d_swapchain *swapchain,
{
struct wined3d_surface *front, *back;
- front = surface_from_resource(wined3d_texture_get_sub_resource(swapchain->front_buffer, 0));
- back = surface_from_resource(wined3d_texture_get_sub_resource(swapchain->back_buffers[0], 0));
+ front = swapchain->front_buffer->sub_resources[0].u.surface;
+ back = swapchain->back_buffers[0]->sub_resources[0].u.surface;
/* Flip the DC. */
{
--
2.1.4
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