[PATCH 4/6] wined3d: Use the texture dimension helpers in surface_load_ds_location().

Henri Verbeet hverbeet at codeweavers.com
Thu Apr 7 12:38:00 CDT 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/surface.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 5fd238e..8ac3b2f 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2820,8 +2820,8 @@ static void surface_load_ds_location(struct wined3d_surface *surface, struct win
     }
     else
     {
-        w = surface->resource.width;
-        h = surface->resource.height;
+        w = wined3d_texture_get_level_width(surface->container, surface->texture_level);
+        h = wined3d_texture_get_level_height(surface->container, surface->texture_level);
     }
 
     if (surface->current_renderbuffer)
-- 
2.1.4




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