[PATCH 1/8] include: Add D3D11_KEEP_* constants.
Józef Kucia
jkucia at codeweavers.com
Fri Apr 8 06:26:34 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
include/d3d11.idl | 3 +++
1 file changed, 3 insertions(+)
diff --git a/include/d3d11.idl b/include/d3d11.idl
index 805a557..b49d6f4 100644
--- a/include/d3d11.idl
+++ b/include/d3d11.idl
@@ -103,6 +103,9 @@ const INT D3D11_VIEWPORT_BOUNDS_MIN = -32768;
const UINT D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
const UINT D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
+const UINT D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff;
+const UINT D3D11_KEEP_UNORDERED_ACCESS_VIEWS = 0xffffffff;
+
const UINT D3D11_SHADER_MAJOR_VERSION = 5;
const UINT D3D11_SHADER_MAX_INSTANCES = 65535;
const UINT D3D11_SHADER_MAX_INTERFACES = 253;
--
2.4.10
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