[PATCH 1/7] wined3d: Use the texture dimension helpers in surface_load_renderbuffer().
Henri Verbeet
hverbeet at codeweavers.com
Mon Apr 11 11:34:39 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 7 +++++--
1 file changed, 5 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index aab5d73..af7bf68 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3193,7 +3193,10 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
static void surface_load_renderbuffer(struct wined3d_surface *surface, struct wined3d_context *context,
DWORD dst_location)
{
- const RECT rect = {0, 0, surface->resource.width, surface->resource.height};
+ struct wined3d_texture *texture = surface->container;
+ const RECT rect = {0, 0,
+ wined3d_texture_get_level_width(texture, surface->texture_level),
+ wined3d_texture_get_level_height(texture, surface->texture_level)};
DWORD locations = surface_get_sub_resource(surface)->locations;
DWORD src_location;
@@ -3206,7 +3209,7 @@ static void surface_load_renderbuffer(struct wined3d_surface *surface, struct wi
else /* surface_blt_fbo will load the source location if necessary. */
src_location = WINED3D_LOCATION_TEXTURE_RGB;
- surface_blt_fbo(surface->container->resource.device, context, WINED3D_TEXF_POINT,
+ surface_blt_fbo(texture->resource.device, context, WINED3D_TEXF_POINT,
surface, src_location, &rect, surface, dst_location, &rect);
}
--
2.1.4
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