[PATCH 5/7] wined3d: Use the texture dimension helpers in wined3d_texture_update_overlay().
Henri Verbeet
hverbeet at codeweavers.com
Mon Apr 11 11:34:43 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/texture.c | 8 ++++++--
1 file changed, 6 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 889d239..c475970 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -2038,13 +2038,17 @@ HRESULT CDECL wined3d_texture_update_overlay(struct wined3d_texture *texture, un
if (src_rect)
surface->overlay_srcrect = *src_rect;
else
- SetRect(&surface->overlay_srcrect, 0, 0, surface->resource.width, surface->resource.height);
+ SetRect(&surface->overlay_srcrect, 0, 0,
+ wined3d_texture_get_level_width(texture, surface->texture_level),
+ wined3d_texture_get_level_height(texture, surface->texture_level));
dst_surface = dst_sub_resource->u.surface;
if (dst_rect)
surface->overlay_destrect = *dst_rect;
else
- SetRect(&surface->overlay_destrect, 0, 0, dst_surface->resource.width, dst_surface->resource.height);
+ SetRect(&surface->overlay_destrect, 0, 0,
+ wined3d_texture_get_level_width(dst_texture, dst_surface->texture_level),
+ wined3d_texture_get_level_height(dst_texture, dst_surface->texture_level));
if (surface->overlay_dest && (surface->overlay_dest != dst_surface || flags & WINEDDOVER_HIDE))
{
--
2.1.4
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