[PATCH 4/7] wined3d: Use the texture dimension helpers in texture3d_prepare_texture().
Henri Verbeet
hverbeet at codeweavers.com
Mon Apr 11 11:34:42 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/texture.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index de3ed07..889d239 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1729,7 +1729,9 @@ static void texture3d_prepare_texture(struct wined3d_texture *texture, struct wi
GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D, volume->texture_level,
srgb ? format->glGammaInternal : format->glInternal,
- volume->resource.width, volume->resource.height, volume->resource.depth,
+ wined3d_texture_get_level_width(texture, volume->texture_level),
+ wined3d_texture_get_level_height(texture, volume->texture_level),
+ wined3d_texture_get_level_depth(texture, volume->texture_level),
0, format->glFormat, format->glType, NULL));
checkGLcall("glTexImage3D");
}
--
2.1.4
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