[PATCH 2/6] wined3d: Use the texture dimensions in swapchain_gdi_frontbuffer_updated().

Henri Verbeet hverbeet at codeweavers.com
Wed Apr 13 12:09:52 CDT 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/swapchain.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index bada5fe..e5c7da6 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -682,9 +682,9 @@ static void swapchain_gdi_frontbuffer_updated(struct wined3d_swapchain *swapchai
     TRACE("offset %s.\n", wine_dbgstr_point(&offset));
 
     draw_rect.left = 0;
-    draw_rect.right = front->resource.width;
+    draw_rect.right = swapchain->front_buffer->resource.width;
     draw_rect.top = 0;
-    draw_rect.bottom = front->resource.height;
+    draw_rect.bottom = swapchain->front_buffer->resource.height;
     IntersectRect(&draw_rect, &draw_rect, &swapchain->front_buffer_update);
 
     BitBlt(dst_dc, draw_rect.left - offset.x, draw_rect.top - offset.y,
-- 
2.1.4




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