[PATCH 6/7] wined3d: Add shader limits for SM 4.1.

Józef Kucia jkucia at codeweavers.com
Thu Apr 14 05:20:26 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/shader.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 50cafab..8f8b727 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -522,7 +522,7 @@ static void shader_set_limits(struct wined3d_shader *shader)
          * shaders to 256. */
         {WINED3D_SHADER_VERSION(3, 0), WINED3D_SHADER_VERSION(3, 0), { 4, 16, 256, 16, 12,  0}},
         {WINED3D_SHADER_VERSION(4, 0), WINED3D_SHADER_VERSION(4, 0), {16,  0,   0,  0, 16,  0}},
-        {WINED3D_SHADER_VERSION(5, 0), WINED3D_SHADER_VERSION(5, 0), {16,  0,   0,  0, 32,  0}},
+        {WINED3D_SHADER_VERSION(4, 1), WINED3D_SHADER_VERSION(5, 0), {16,  0,   0,  0, 32,  0}},
         {0}
     },
     hs_limits[] =
@@ -539,7 +539,7 @@ static void shader_set_limits(struct wined3d_shader *shader)
     {
         /* min_version, max_version, sampler, constant_int, constant_float, constant_bool, packed_output, packed_input */
         {WINED3D_SHADER_VERSION(4, 0), WINED3D_SHADER_VERSION(4, 0), {16,  0,   0,  0, 32, 16}},
-        {WINED3D_SHADER_VERSION(5, 0), WINED3D_SHADER_VERSION(5, 0), {16,  0,   0,  0, 32, 32}},
+        {WINED3D_SHADER_VERSION(4, 1), WINED3D_SHADER_VERSION(5, 0), {16,  0,   0,  0, 32, 32}},
         {0}
     },
     ps_limits[] =
-- 
2.4.10




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