[PATCH 5/6] d3dx9: Add test for D3DXVec2TransformCoord arguments aliasing.
Paul Gofman
gofmanp at gmail.com
Thu Apr 14 07:10:15 CDT 2016
Signed-off-by: Paul Gofman <gofmanp at gmail.com>
---
dlls/d3dx9_36/tests/math.c | 7 +++++--
1 file changed, 5 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dx9_36/tests/math.c b/dlls/d3dx9_36/tests/math.c
index 8300993..190fb84 100644
--- a/dlls/d3dx9_36/tests/math.c
+++ b/dlls/d3dx9_36/tests/math.c
@@ -1201,8 +1201,11 @@ static void D3DXVector2Test(void)
/*_______________D3DXVec2TransformCoord_______________________*/
expectedvec.x = 0.6f; expectedvec.y = 11.0f/15.0f;
- D3DXVec2TransformCoord(&gotvec,&u,&mat);
- expect_vec(expectedvec,gotvec);
+ D3DXVec2TransformCoord(&gotvec, &u, &mat);
+ expect_vec(expectedvec, gotvec);
+ gotvec.x = u.x; gotvec.y = u.y;
+ D3DXVec2TransformCoord(&gotvec, (D3DXVECTOR2 *)&gotvec, &mat);
+ expect_vec(expectedvec, gotvec);
/*_______________D3DXVec2TransformNormal______________________*/
expectedvec.x = 23.0f; expectedvec.y = 30.0f;
--
2.5.5
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