[PATCH 1/6] wined3d: Introduce a helper function to map a wined3d_bo_address.
Henri Verbeet
hverbeet at codeweavers.com
Thu Apr 14 12:32:45 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/texture.c | 110 +++++++++++++++++++++++++------------------------
1 file changed, 57 insertions(+), 53 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 2ca94c0..50c5b2c 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -104,6 +104,47 @@ void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
sub_resource_idx, texture);
}
+/* Context activation is done by the caller. */
+static void *wined3d_texture_map_bo_address(const struct wined3d_bo_address *data, size_t size,
+ const struct wined3d_gl_info *gl_info, GLenum binding, DWORD flags)
+{
+ BYTE *memory;
+
+ if (!data->buffer_object)
+ return data->addr;
+
+ GL_EXTCALL(glBindBuffer(binding, data->buffer_object));
+
+ if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
+ {
+ GLbitfield map_flags = wined3d_resource_gl_map_flags(flags) & ~GL_MAP_FLUSH_EXPLICIT_BIT;
+ memory = GL_EXTCALL(glMapBufferRange(binding, (INT_PTR)data->addr, size, map_flags));
+ }
+ else
+ {
+ memory = GL_EXTCALL(glMapBuffer(binding, wined3d_resource_gl_legacy_map_flags(flags)));
+ memory += (INT_PTR)data->addr;
+ }
+
+ GL_EXTCALL(glBindBuffer(binding, 0));
+ checkGLcall("Map buffer object");
+
+ return memory;
+}
+
+/* Context activation is done by the caller. */
+static void wined3d_texture_unmap_bo_address(const struct wined3d_bo_address *data,
+ const struct wined3d_gl_info *gl_info, GLenum binding)
+{
+ if (!data->buffer_object)
+ return;
+
+ GL_EXTCALL(glBindBuffer(binding, data->buffer_object));
+ GL_EXTCALL(glUnmapBuffer(binding));
+ GL_EXTCALL(glBindBuffer(binding, 0));
+ checkGLcall("Unmap buffer object");
+}
+
void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_bo_address *data, DWORD locations)
{
@@ -1340,37 +1381,13 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
wined3d_texture_invalidate_location(texture, sub_resource_idx, ~sub_resource->resource->map_binding);
wined3d_texture_get_memory(texture, sub_resource_idx, &data, sub_resource->resource->map_binding);
- if (!data.buffer_object)
- {
- base_memory = data.addr;
- }
- else
- {
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, data.buffer_object));
-
- if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
- {
- GLbitfield map_flags = wined3d_resource_gl_map_flags(flags);
- map_flags &= ~GL_MAP_FLUSH_EXPLICIT_BIT;
- base_memory = GL_EXTCALL(glMapBufferRange(GL_PIXEL_UNPACK_BUFFER,
- (INT_PTR)data.addr, sub_resource->resource->size, map_flags));
- }
- else
- {
- GLenum access = wined3d_resource_gl_legacy_map_flags(flags);
- base_memory = GL_EXTCALL(glMapBuffer(GL_PIXEL_UNPACK_BUFFER, access));
- base_memory += (INT_PTR)data.addr;
- }
-
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
- checkGLcall("Map PBO");
- }
+ base_memory = wined3d_texture_map_bo_address(&data, sub_resource->resource->size,
+ gl_info, GL_PIXEL_UNPACK_BUFFER, flags);
+ TRACE("Base memory pointer %p.\n", base_memory);
if (context)
context_release(context);
- TRACE("Base memory pointer %p.\n", base_memory);
-
if (fmt_flags & WINED3DFMT_FLAG_BROKEN_PITCH)
{
map_desc->row_pitch = wined3d_texture_get_level_width(texture, texture_level) * format->byte_count;
@@ -1428,9 +1445,11 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx)
{
struct wined3d_texture_sub_resource *sub_resource;
- const struct wined3d_gl_info *gl_info;
+ struct wined3d_device *device = resource->device;
+ const struct wined3d_gl_info *gl_info = NULL;
+ struct wined3d_context *context = NULL;
struct wined3d_texture *texture;
- struct wined3d_context *context;
+ struct wined3d_bo_address data;
TRACE("resource %p, sub_resource_idx %u.\n", resource, sub_resource_idx);
@@ -1446,36 +1465,21 @@ static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *reso
return WINEDDERR_NOTLOCKED;
}
- switch (sub_resource->resource->map_binding)
+ if (device->d3d_initialized)
{
- case WINED3D_LOCATION_SYSMEM:
- case WINED3D_LOCATION_USER_MEMORY:
- case WINED3D_LOCATION_DIB:
- break;
-
- case WINED3D_LOCATION_BUFFER:
- context = context_acquire(resource->device, NULL);
- gl_info = context->gl_info;
+ context = context_acquire(device, NULL);
+ gl_info = context->gl_info;
+ }
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER,
- texture->sub_resources[sub_resource_idx].buffer_object));
- GL_EXTCALL(glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER));
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
- checkGLcall("glUnmapBuffer");
- context_release(context);
- break;
+ wined3d_texture_get_memory(texture, sub_resource_idx, &data, sub_resource->resource->map_binding);
+ wined3d_texture_unmap_bo_address(&data, gl_info, GL_PIXEL_UNPACK_BUFFER);
- default:
- ERR("Unexpected map binding %s.\n", wined3d_debug_location(sub_resource->resource->map_binding));
- break;
- }
+ if (context)
+ context_release(context);
if (texture->swapchain && texture->swapchain->front_buffer == texture)
{
- struct wined3d_surface *surface = texture->sub_resources[sub_resource_idx].u.surface;
-
- if (!(surface_get_sub_resource(surface)->locations
- & (WINED3D_LOCATION_DRAWABLE | WINED3D_LOCATION_TEXTURE_RGB)))
+ if (!(sub_resource->locations & (WINED3D_LOCATION_DRAWABLE | WINED3D_LOCATION_TEXTURE_RGB)))
texture->swapchain->swapchain_ops->swapchain_frontbuffer_updated(texture->swapchain);
}
else if (resource->format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
--
2.1.4
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