[PATCH 2/6] d3dx9: Get rid of redundant temporary variable in D3DXQuaternionInverse.

Matteo Bruni matteo.mystral at gmail.com
Sun Apr 17 12:01:37 CDT 2016


2016-04-14 14:10 GMT+02:00 Paul Gofman <gofmanp at gmail.com>:
> Signed-off-by: Paul Gofman <gofmanp at gmail.com>

Good catch.

Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>



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