[PATCH 2/9] wined3d: Use the texture dimension helpers in device_clear_render_targets().
Henri Verbeet
hverbeet at codeweavers.com
Sun Apr 17 12:07:50 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/device.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b1d8631..149234b 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -343,8 +343,10 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
else
{
render_offscreen = TRUE;
- drawable_width = depth_stencil->pow2Width;
- drawable_height = depth_stencil->pow2Height;
+ drawable_width = wined3d_texture_get_level_pow2_width(depth_stencil->container,
+ depth_stencil->texture_level);
+ drawable_height = wined3d_texture_get_level_pow2_height(depth_stencil->container,
+ depth_stencil->texture_level);
}
if (depth_stencil && render_offscreen)
--
2.1.4
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