[PATCH 5/9] wined3d: Use the texture dimension helpers in surface_download_data().
Henri Verbeet
hverbeet at codeweavers.com
Sun Apr 17 12:07:53 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index dd3a27e..741bfa3 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -991,7 +991,9 @@ static void surface_download_data(struct wined3d_surface *surface, const struct
{
wined3d_texture_get_pitch(texture, surface->texture_level, &dst_row_pitch, &dst_slice_pitch);
wined3d_format_calculate_pitch(format, texture->resource.device->surface_alignment,
- surface->pow2Width, surface->pow2Height, &src_row_pitch, &src_slice_pitch);
+ wined3d_texture_get_level_pow2_width(texture, surface->texture_level),
+ wined3d_texture_get_level_pow2_height(texture, surface->texture_level),
+ &src_row_pitch, &src_slice_pitch);
mem = HeapAlloc(GetProcessHeap(), 0, src_slice_pitch);
}
else
--
2.1.4
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