[PATCH] d3dx9: Free old object data when reusing effect object.
Matteo Bruni
mbruni at codeweavers.com
Mon Apr 18 11:12:31 CDT 2016
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/d3dx9_36/effect.c | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
index aa939a1..1c836eb 100644
--- a/dlls/d3dx9_36/effect.c
+++ b/dlls/d3dx9_36/effect.c
@@ -4774,10 +4774,13 @@ static HRESULT d3dx9_copy_data(struct d3dx9_base_effect *base, unsigned int obje
FIXME("Overwriting object id %u!\n", object_id);
else
TRACE("Overwriting object id 0.\n");
+
+ HeapFree(GetProcessHeap(), 0, object->data);
+ object->data = NULL;
}
read_dword(ptr, &object->size);
- TRACE("Data size: %#x\n", object->size);
+ TRACE("Data size: %#x.\n", object->size);
if (!object->size)
return D3D_OK;
--
2.7.3
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