[PATCH 4/7] wined3d: Properly check for 3D/volume textures in wined3d_device_update_texture().

Henri Verbeet hverbeet at codeweavers.com
Mon Apr 18 12:06:29 CDT 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index f3fb732..f00c906 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3641,7 +3641,7 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
 
     src_size = max(src_texture->resource.width, src_texture->resource.height);
     dst_size = max(dst_texture->resource.width, dst_texture->resource.height);
-    if (type == WINED3D_RTYPE_VOLUME)
+    if (type == WINED3D_RTYPE_TEXTURE_3D)
     {
         src_size = max(src_size, src_texture->resource.depth);
         dst_size = max(dst_size, dst_texture->resource.depth);
-- 
2.1.4




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