[PATCH 02/10] wined3d: Create dummy 2D array textures.
Józef Kucia
jkucia at codeweavers.com
Mon Apr 18 17:01:26 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/context.c | 12 +++++++++++-
dlls/wined3d/device.c | 22 ++++++++++++++++++++++
dlls/wined3d/wined3d_private.h | 9 +++++----
3 files changed, 38 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index e33d37e..21340cb 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1507,6 +1507,12 @@ static void bind_dummy_textures(const struct wined3d_device *device, const struc
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP, device->dummy_texture_cube[i]);
checkGLcall("glBindTexture");
}
+
+ if (gl_info->supported[EXT_TEXTURE_ARRAY])
+ {
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_ARRAY, device->dummy_texture_2d_array[i]);
+ checkGLcall("glBindTexture");
+ }
}
}
@@ -2343,6 +2349,10 @@ void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_texture_2d[unit]);
checkGLcall("glBindTexture");
break;
+ case GL_TEXTURE_2D_ARRAY:
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_ARRAY, device->dummy_texture_2d_array[unit]);
+ checkGLcall("glBindTexture");
+ break;
case GL_TEXTURE_RECTANGLE_ARB:
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB, device->dummy_texture_rect[unit]);
checkGLcall("glBindTexture");
@@ -2356,7 +2366,7 @@ void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint
checkGLcall("glBindTexture");
break;
default:
- ERR("Unexpected texture target %#x\n", old_texture_type);
+ ERR("Unexpected texture target %#x.\n", old_texture_type);
}
context->texture_type[unit] = target;
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 149234b..ddd47ca 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -690,6 +690,7 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
count = min(MAX_COMBINED_SAMPLERS, gl_info->limits.combined_samplers);
for (i = 0; i < count; ++i)
{
+ static const DWORD d3d10_color = 0x00000000;
static const DWORD color = 0x000000ff;
/* Make appropriate texture active */
@@ -749,6 +750,20 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
checkGLcall("glTexImage2D");
}
}
+
+ if (gl_info->supported[EXT_TEXTURE_ARRAY])
+ {
+ gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_texture_2d_array[i]);
+ checkGLcall("glGenTextures");
+ TRACE("Dummy 2D array texture %u given name %u.\n", i, device->dummy_texture_2d_array[i]);
+
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_ARRAY, device->dummy_texture_2d_array[i]);
+ checkGLcall("glBindTexture");
+
+ GL_EXTCALL(glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 1, 0,
+ GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &d3d10_color));
+ checkGLcall("glTexImage3D");
+ }
}
}
@@ -757,6 +772,12 @@ static void destroy_dummy_textures(struct wined3d_device *device, const struct w
{
unsigned int count = min(MAX_COMBINED_SAMPLERS, gl_info->limits.combined_samplers);
+ if (gl_info->supported[EXT_TEXTURE_ARRAY])
+ {
+ gl_info->gl_ops.gl.p_glDeleteTextures(count, device->dummy_texture_2d_array);
+ checkGLcall("glDeleteTextures(count, device->dummy_texture_2d_array)");
+ }
+
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
{
gl_info->gl_ops.gl.p_glDeleteTextures(count, device->dummy_texture_cube);
@@ -778,6 +799,7 @@ static void destroy_dummy_textures(struct wined3d_device *device, const struct w
gl_info->gl_ops.gl.p_glDeleteTextures(count, device->dummy_texture_2d);
checkGLcall("glDeleteTextures(count, device->dummy_texture_2d)");
+ memset(device->dummy_texture_2d_array, 0, count * sizeof(*device->dummy_texture_2d_array));
memset(device->dummy_texture_cube, 0, count * sizeof(*device->dummy_texture_cube));
memset(device->dummy_texture_3d, 0, count * sizeof(*device->dummy_texture_3d));
memset(device->dummy_texture_rect, 0, count * sizeof(*device->dummy_texture_rect));
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index f51d7e2..b1ce55c 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2304,10 +2304,11 @@ struct wined3d_device
struct wined3d_texture *logo_texture;
/* Textures for when no other textures are mapped */
- UINT dummy_texture_2d[MAX_COMBINED_SAMPLERS];
- UINT dummy_texture_rect[MAX_COMBINED_SAMPLERS];
- UINT dummy_texture_3d[MAX_COMBINED_SAMPLERS];
- UINT dummy_texture_cube[MAX_COMBINED_SAMPLERS];
+ GLuint dummy_texture_2d[MAX_COMBINED_SAMPLERS];
+ GLuint dummy_texture_rect[MAX_COMBINED_SAMPLERS];
+ GLuint dummy_texture_3d[MAX_COMBINED_SAMPLERS];
+ GLuint dummy_texture_cube[MAX_COMBINED_SAMPLERS];
+ GLuint dummy_texture_2d_array[MAX_COMBINED_SAMPLERS];
/* Default sampler used to emulate the direct resource access without using wined3d_sampler */
GLuint default_sampler;
--
2.4.10
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