[PATCH 1/9] wined3d: Use the texture dimension helpers in surface_set_compatible_renderbuffer().
Henri Verbeet
hverbeet at codeweavers.com
Tue Apr 19 11:34:02 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index fc6c2f7..92ff442 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1243,17 +1243,17 @@ void surface_set_compatible_renderbuffer(struct wined3d_surface *surface, const
if (rt && rt->container->resource.format->id != WINED3DFMT_NULL)
{
- width = rt->pow2Width;
- height = rt->pow2Height;
+ width = wined3d_texture_get_level_pow2_width(rt->container, rt->texture_level);
+ height = wined3d_texture_get_level_pow2_height(rt->container, rt->texture_level);
}
else
{
- width = surface->pow2Width;
- height = surface->pow2Height;
+ width = wined3d_texture_get_level_pow2_width(surface->container, surface->texture_level);
+ height = wined3d_texture_get_level_pow2_height(surface->container, surface->texture_level);
}
- src_width = surface->pow2Width;
- src_height = surface->pow2Height;
+ src_width = wined3d_texture_get_level_pow2_width(surface->container, surface->texture_level);
+ src_height = wined3d_texture_get_level_pow2_height(surface->container, surface->texture_level);
/* A depth stencil smaller than the render target is not valid */
if (width > src_width || height > src_height) return;
--
2.1.4
More information about the wine-patches
mailing list