[PATCH 5/9] wined3d: Use the texture dimension helpers in texture2d_prepare_texture().

Henri Verbeet hverbeet at codeweavers.com
Tue Apr 19 11:34:06 CDT 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/texture.c | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index c8a7695..2990e44 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1345,9 +1345,10 @@ static void texture2d_prepare_texture(struct wined3d_texture *texture, struct wi
     for (i = 0; i < sub_count; ++i)
     {
         struct wined3d_surface *surface = texture->sub_resources[i].u.surface;
-        GLsizei height = surface->pow2Height;
-        GLsizei width = surface->pow2Width;
+        GLsizei width, height;
 
+        width = wined3d_texture_get_level_pow2_width(texture, surface->texture_level);
+        height = wined3d_texture_get_level_pow2_height(texture, surface->texture_level);
         if (texture->resource.format_flags & WINED3DFMT_FLAG_HEIGHT_SCALE)
         {
             height *= format->height_scale.numerator;
-- 
2.1.4




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