[PATCH 4/8] wined3d: Return a failure code if creating the staging texture failed in surface_cpu_blt().

Henri Verbeet hverbeet at codeweavers.com
Thu Apr 21 10:05:06 CDT 2016


Note that we return immediately. The textures aren't mapped yet here, so we
shouldn't try to unmap them.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/surface.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 8463666..367bd95 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3408,9 +3408,9 @@ static HRESULT surface_cpu_blt(struct wined3d_texture *dst_texture, unsigned int
             {
                 if (!(converted_texture = surface_convert_format(src_texture, src_sub_resource_idx, dst_format)))
                 {
-                    /* The conv function writes a FIXME */
-                    WARN("Cannot convert source surface format to dest format.\n");
-                    goto release;
+                    FIXME("Cannot convert %s to %s.\n", debug_d3dformat(src_texture->resource.format->id),
+                            debug_d3dformat(dst_texture->resource.format->id));
+                    return WINED3DERR_NOTAVAILABLE;
                 }
                 src_texture = converted_texture;
                 src_sub_resource_idx = 0;
-- 
2.1.4




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