[PATCH 2/7] wined3d: Print correct resource type in FIXME() message.

Józef Kucia jkucia at codeweavers.com
Fri Apr 22 04:18:43 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/glsl_shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index cea5e5a..474cace 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1860,7 +1860,7 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
 
             default:
                 sampler_type = "unsupported_sampler";
-                FIXME("Unhandled resource type %#x.\n", reg_maps->resource_info[i].type);
+                FIXME("Unhandled resource type %#x.\n", reg_maps->resource_info[entry->resource_idx].type);
                 break;
         }
         shader_addline(buffer, "uniform %s%s %s_sampler%u;\n",
-- 
2.7.3




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