[PATCH 4/8] wined3d: Pass a wined3d_vec4 structure to walk_constant_heap_clamped().

Henri Verbeet hverbeet at codeweavers.com
Mon Apr 25 10:19:30 CDT 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/glsl_shader.c | 16 ++++++++--------
 1 file changed, 8 insertions(+), 8 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 8c3958d..d9f1108 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -641,8 +641,9 @@ static inline void apply_clamped_constant(const struct wined3d_gl_info *gl_info,
 }
 
 /* Context activation is done by the caller. */
-static inline void walk_constant_heap_clamped(const struct wined3d_gl_info *gl_info, const float *constants,
-        const GLint *constant_locations, const struct constant_heap *heap, unsigned char *stack, DWORD version)
+static inline void walk_constant_heap_clamped(const struct wined3d_gl_info *gl_info,
+        const struct wined3d_vec4 *constants, const GLint *constant_locations,
+        const struct constant_heap *heap, unsigned char *stack, DWORD version)
 {
     int stack_idx = 0;
     unsigned int heap_idx = 1;
@@ -651,7 +652,7 @@ static inline void walk_constant_heap_clamped(const struct wined3d_gl_info *gl_i
     if (heap->entries[heap_idx].version <= version) return;
 
     idx = heap->entries[heap_idx].idx;
-    apply_clamped_constant(gl_info, constant_locations[idx], (const struct wined3d_vec4 *)&constants[idx * 4]);
+    apply_clamped_constant(gl_info, constant_locations[idx], &constants[idx]);
     stack[stack_idx] = HEAP_NODE_TRAVERSE_LEFT;
 
     while (stack_idx >= 0)
@@ -666,8 +667,7 @@ static inline void walk_constant_heap_clamped(const struct wined3d_gl_info *gl_i
                 {
                     heap_idx = left_idx;
                     idx = heap->entries[heap_idx].idx;
-                    apply_clamped_constant(gl_info, constant_locations[idx],
-                            (const struct wined3d_vec4 *)&constants[idx * 4]);
+                    apply_clamped_constant(gl_info, constant_locations[idx], &constants[idx]);
 
                     stack[stack_idx++] = HEAP_NODE_TRAVERSE_RIGHT;
                     stack[stack_idx] = HEAP_NODE_TRAVERSE_LEFT;
@@ -682,8 +682,7 @@ static inline void walk_constant_heap_clamped(const struct wined3d_gl_info *gl_i
                 {
                     heap_idx = right_idx;
                     idx = heap->entries[heap_idx].idx;
-                    apply_clamped_constant(gl_info, constant_locations[idx],
-                            (const struct wined3d_vec4 *)&constants[idx * 4]);
+                    apply_clamped_constant(gl_info, constant_locations[idx], &constants[idx]);
 
                     stack[stack_idx++] = HEAP_NODE_POP;
                     stack[stack_idx] = HEAP_NODE_TRAVERSE_LEFT;
@@ -710,7 +709,8 @@ static void shader_glsl_load_constantsF(const struct wined3d_shader *shader, con
     /* 1.X pshaders have the constants clamped to [-1;1] implicitly. */
     if (shader->reg_maps.shader_version.major == 1
             && shader->reg_maps.shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
-        walk_constant_heap_clamped(gl_info, constants, constant_locations, heap, stack, version);
+        walk_constant_heap_clamped(gl_info, (const struct wined3d_vec4 *)constants,
+                constant_locations, heap, stack, version);
     else
         walk_constant_heap(gl_info, constants, constant_locations, heap, stack, version);
 
-- 
2.1.4




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