[PATCH 2/8] wined3d: Clear the renderbuffer IDs on unload.

Henri Verbeet hverbeet at codeweavers.com
Mon Apr 25 10:19:28 CDT 2016


This got lost in commit feb86895b4f0b1a9b43a4e47f7169e27fd5e3e93.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/texture.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index eb0ad2f..c6f9f13 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -370,6 +370,7 @@ static void wined3d_texture_unload_gl_texture(struct wined3d_texture *texture)
         TRACE("Deleting multisample renderbuffer %u.\n", texture->rb_multisample);
         context_gl_resource_released(device, texture->rb_multisample, TRUE);
         gl_info->fbo_ops.glDeleteRenderbuffers(1, &texture->rb_multisample);
+        texture->rb_multisample = 0;
     }
 
     if (texture->rb_resolved)
@@ -377,6 +378,7 @@ static void wined3d_texture_unload_gl_texture(struct wined3d_texture *texture)
         TRACE("Deleting resolved renderbuffer %u.\n", texture->rb_resolved);
         context_gl_resource_released(device, texture->rb_resolved, TRUE);
         gl_info->fbo_ops.glDeleteRenderbuffers(1, &texture->rb_resolved);
+        texture->rb_resolved = 0;
     }
 
     if (context) context_release(context);
-- 
2.1.4




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