[PATCH 8/8] wined3d: Use wined3d_texture_prepare_location() in surface_load_location().

Henri Verbeet hverbeet at codeweavers.com
Tue Apr 26 10:56:03 CDT 2016


From: Stefan Dösinger <stefan at codeweavers.com>

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/surface.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index a1c125a..c3c028c 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3068,7 +3068,7 @@ HRESULT surface_load_location(struct wined3d_surface *surface, struct wined3d_co
     if (sub_resource->locations & WINED3D_LOCATION_DISCARDED)
     {
         TRACE("Surface previously discarded, nothing to do.\n");
-        wined3d_surface_prepare(surface, context, location);
+        wined3d_texture_prepare_location(texture, sub_resource_idx, context, location);
         wined3d_texture_validate_location(texture, sub_resource_idx, location);
         wined3d_texture_invalidate_location(texture, sub_resource_idx, WINED3D_LOCATION_DISCARDED);
         goto done;
-- 
2.1.4




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