wined3d: Fix a typo in checkGLcall

Andrey Gusev andrey.goosev at gmail.com
Thu Apr 28 06:01:40 CDT 2016


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From fe4dffda086f356561a7b4b78883ea564e6ffe46 Mon Sep 17 00:00:00 2001
Message-Id: <fe4dffda086f356561a7b4b78883ea564e6ffe46.1461841157.git.andrey.goosev at gmail.com>
From: Andrey Gusev <andrey.goosev at gmail.com>
Date: Thu, 28 Apr 2016 13:58:53 +0300
Subject: [PATCH] wined3d: Fix a typo in checkGLcall

Signed-off-by: Andrey Gusev <andrey.goosev at gmail.com>
---
 dlls/wined3d/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e0a7370..d1f77ca 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -827,7 +827,7 @@ static void create_default_sampler(struct wined3d_device *device)
         checkGLcall("glGenSamplers");
         GL_EXTCALL(glSamplerParameteri(device->default_sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
         GL_EXTCALL(glSamplerParameteri(device->default_sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST));
-        checkGLcall("glSamplerParamteri");
+        checkGLcall("glSamplerParameteri");
     }
     else
     {
-- 
2.5.5



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