[PATCH 3/5] wined3d: Use wined3d_texture_load_location() in surface_load_sysmem().
Henri Verbeet
hverbeet at codeweavers.com
Wed Aug 3 08:25:29 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 744912c..fdc7a51 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2792,7 +2792,7 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
}
if (sub_resource->locations & (WINED3D_LOCATION_RB_MULTISAMPLE | WINED3D_LOCATION_RB_RESOLVED))
- surface_load_location(surface, context, WINED3D_LOCATION_TEXTURE_RGB);
+ wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
/* Download the surface to system memory. */
if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
--
2.1.4
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