[PATCH] wined3d: Fix its vs it's typos

Nikolay Sivov nsivov at codeweavers.com
Thu Aug 4 02:57:44 CDT 2016


Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
 dlls/wined3d/arb_program_shader.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 945abe5..c206745 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -1374,7 +1374,7 @@ static const char *shader_arb_get_modifier(const struct wined3d_shader_instructi
 
     mod = ins->dst[0].modifiers;
 
-    /* Silently ignore PARTIALPRECISION if its not supported */
+    /* Silently ignore PARTIALPRECISION if it's not supported */
     if(priv->target_version == ARB) mod &= ~WINED3DSPDM_PARTIALPRECISION;
 
     if(mod & WINED3DSPDM_MSAMPCENTROID)
@@ -7237,7 +7237,7 @@ static BOOL gen_yv12_read(struct wined3d_string_buffer *buffer, const struct arb
      *        |     0.5        |       0.5       |
      *
      * So it appears as if there are 4 chroma images, but in fact the odd rows
-     * in the chroma images are in the same row as the even ones. So its is
+     * in the chroma images are in the same row as the even ones. So it is
      * kinda tricky to read
      *
      * When reading from rectangle textures, keep in mind that the input y coordinates
-- 
2.8.1




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