[PATCH] dsound: Fix its vs it's typos
Nikolay Sivov
nsivov at codeweavers.com
Thu Aug 4 02:57:43 CDT 2016
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
dlls/dsound/sound3d.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/dsound/sound3d.c b/dlls/dsound/sound3d.c
index 840ab93..b416cdc 100644
--- a/dlls/dsound/sound3d.c
+++ b/dlls/dsound/sound3d.c
@@ -294,12 +294,12 @@ if(0)
dsb->ds3db_ds3db.vVelocity.z == dsb->device->ds3dl.vVelocity.z))
{
/* calculate length of ds3db_ds3db.vVelocity component which causes Doppler Effect
- NOTE: if buffer moves TOWARDS the listener, it's velocity component is NEGATIVE
- if buffer moves AWAY from listener, it's velocity component is POSITIVE */
+ NOTE: if buffer moves TOWARDS the listener, its velocity component is NEGATIVE
+ if buffer moves AWAY from listener, its velocity component is POSITIVE */
flBufferVel = ProjectVector(&dsb->ds3db_ds3db.vVelocity, &vDistance);
/* calculate length of ds3dl.vVelocity component which causes Doppler Effect
- NOTE: if listener moves TOWARDS the buffer, it's velocity component is POSITIVE
- if listener moves AWAY from buffer, it's velocity component is NEGATIVE */
+ NOTE: if listener moves TOWARDS the buffer, its velocity component is POSITIVE
+ if listener moves AWAY from buffer, its velocity component is NEGATIVE */
flListenerVel = ProjectVector(&dsb->device->ds3dl.vVelocity, &vDistance);
/* formula taken from Gianicoli D.: Physics, 4th edition: */
/* FIXME: replace dsb->freq with appropriate frequency ! */
--
2.8.1
More information about the wine-patches
mailing list