[PATCH 1/5] wined3d: Use wined3d_texture_load_location() in wined3d_surface_blt().

Henri Verbeet hverbeet at codeweavers.com
Thu Aug 4 05:06:55 CDT 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/surface.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 8ba63fd..efdea87 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -4226,7 +4226,8 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
                         if (!wined3d_resource_is_offscreen(&dst_texture->resource))
                         {
                             struct wined3d_context *context = context_acquire(device, dst_surface);
-                            surface_load_location(dst_surface, context, dst_texture->resource.draw_binding);
+                            wined3d_texture_load_location(dst_texture, dst_sub_resource_idx,
+                                    context, dst_texture->resource.draw_binding);
                             context_release(context);
                         }
                         return WINED3D_OK;
-- 
2.1.4




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