[PATCH 5/5] wined3d: Use wined3d_texture_load_location() in swapchain_gl_frontbuffer_updated().
Henri Verbeet
hverbeet at codeweavers.com
Thu Aug 4 05:06:59 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/swapchain.c | 7 +++----
1 file changed, 3 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 52f3e71..802e2bc 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -637,12 +637,11 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
static void swapchain_gl_frontbuffer_updated(struct wined3d_swapchain *swapchain)
{
- struct wined3d_surface *surface;
+ struct wined3d_texture *front_buffer = swapchain->front_buffer;
struct wined3d_context *context;
- surface = swapchain->front_buffer->sub_resources[0].u.surface;
- context = context_acquire(swapchain->device, surface);
- surface_load_location(surface, context, surface->container->resource.draw_binding);
+ context = context_acquire(swapchain->device, front_buffer->sub_resources[0].u.surface);
+ wined3d_texture_load_location(front_buffer, 0, context, front_buffer->resource.draw_binding);
context_release(context);
SetRectEmpty(&swapchain->front_buffer_update);
}
--
2.1.4
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