[PATCH 5/5] wined3d: Use wined3d_texture_load_location() in swapchain_gl_frontbuffer_updated().

Henri Verbeet hverbeet at codeweavers.com
Thu Aug 4 05:06:59 CDT 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/swapchain.c | 7 +++----
 1 file changed, 3 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 52f3e71..802e2bc 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -637,12 +637,11 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
 
 static void swapchain_gl_frontbuffer_updated(struct wined3d_swapchain *swapchain)
 {
-    struct wined3d_surface *surface;
+    struct wined3d_texture *front_buffer = swapchain->front_buffer;
     struct wined3d_context *context;
 
-    surface = swapchain->front_buffer->sub_resources[0].u.surface;
-    context = context_acquire(swapchain->device, surface);
-    surface_load_location(surface, context, surface->container->resource.draw_binding);
+    context = context_acquire(swapchain->device, front_buffer->sub_resources[0].u.surface);
+    wined3d_texture_load_location(front_buffer, 0, context, front_buffer->resource.draw_binding);
     context_release(context);
     SetRectEmpty(&swapchain->front_buffer_update);
 }
-- 
2.1.4




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